The Game of Wonderful Islands

In this game the floor is the sea. Half—rather the larger half because of some instinctive right of primogeniture—is assigned to the elder of my two sons (he is, as it were, its Olympian), and the other half goes to his brother. We distribute our boards about the sea in an archipelagic manner. We then dress our islands, objecting strongly to too close a scrutiny of our proceedings until we have done. Here, in the illustration, is such an archipelago ready for its explorers, or rather on the verge of exploration. There are altogether four islands, two to the reader's right and two to the left, and the nearer ones are the more northerly; it is as many as we could get into the camera. The northern island to the right is most advanced in civilization, and is chiefly temple. That temple has a flat roof, diversified by domes made of half Easter eggs and cardboard cones. These are surmounted by decorative work of a flamboyant character in plasticine, designed by G. P. W. An oriental population crowds the courtyard and pours out upon the roadway. Note the grotesque plasticine monsters who guard the portals, also by G. P. W., who had a free hand with the architecture of this remarkable specimen of eastern religiosity. They are nothing, you may be sure, to the gigantic idols inside, out of the reach of the sacrilegious camera. To the right is a tropical thatched hut. The thatched roof is really that nice ribbed paper that comes round bottles—a priceless boon to these games. All that comes into the house is saved for us. The owner of the hut lounges outside the door. He is a dismounted cavalry-corps man, and he owns one cow. His fence, I may note, belonged to a little wooden farm we bought in Switzerland. Its human inhabitants are scattered; its beasts follow a precarious living as wild guinea-pigs on the islands to the south.

[...]

This is how the game would be set out. Then we build ships and explore these islands, but in these pictures the ships are represented as already arriving. The ships are built out of our wooden bricks on flat keels made of two wooden pieces of 9 x 4-1/2; inches, which are very convenient to push about over the floor. Captain G. P. W. is steaming into the bay between the eastern and western islands. He carries heavy guns, his ship bristles with an extremely aggressive soldiery, who appear to be blazing away for the mere love of the thing. (I suspect him of Imperialist intentions.) Captain F. R. W. is apparently at anchor between his northern and southern islands. His ship is of a slightly more pacific type. I note on his deck a lady and a gentleman (of German origin) with a bag, two of our all too rare civilians. No doubt the bag contains samples and a small conversation dictionary in the negroid dialects. (I think F. R. W. may turn out to be a Liberal.) Perhaps he will sail on and rescue the raided huts, perhaps he will land and build a jetty, and begin mining among the rocks to fill his hold with silver. Perhaps the natives will kill and eat the gentleman with the bag. All that is for Captain F. R. W. to decide.

Notes:

Folksonomies: play gaming

Taxonomies:
/science/weather (0.466753)
/automotive and vehicles/boats and watercraft (0.440281)
/society/unrest and war (0.421863)

Keywords:
G. P. W. (0.977211 (neutral:0.000000)), F. R. W. (0.846198 (negative:-0.494220)), Captain F. R. (0.740042 (neutral:0.000000)), grotesque plasticine monsters (0.557080 (negative:-0.268630)), tropical thatched hut (0.540726 (positive:0.573252)), bottles—a priceless boon (0.518536 (positive:0.874736)), dismounted cavalry-corps man (0.517566 (neutral:0.000000)), half Easter eggs (0.514824 (negative:-0.470114)), little wooden farm (0.503955 (negative:-0.363828)), extremely aggressive soldiery (0.500362 (neutral:0.000000)), Captain G. P. (0.497837 (neutral:0.000000)), small conversation dictionary (0.473702 (negative:-0.480241)), islands (0.426890 (negative:-0.413199)), Wonderful Islands (0.408907 (neutral:0.000000)), instinctive right (0.406195 (neutral:0.000000)), thatched roof (0.394211 (positive:0.874736)), larger half (0.393432 (neutral:0.000000)), archipelagic manner (0.387485 (neutral:0.000000)), hut lounges (0.383353 (neutral:0.000000)), gigantic idols (0.382310 (neutral:0.000000)), flamboyant character (0.382259 (neutral:0.000000)), sacrilegious camera (0.380397 (negative:-0.261629)), nearer ones (0.380138 (neutral:0.000000)), eastern religiosity (0.378211 (neutral:0.000000)), precarious living (0.376357 (negative:-0.413199)), Imperialist intentions (0.375645 (negative:-0.818360)), northern island (0.373733 (positive:0.564482)), western islands (0.373722 (neutral:0.000000)), decorative work (0.371545 (neutral:0.000000)), cardboard cones (0.370963 (negative:-0.470114))

Entities:
Captain G. P. W.:Person (0.955538 (negative:-0.656290)), Easter:Holiday (0.470063 (negative:-0.470114)), Switzerland:Country (0.445436 (negative:-0.363828)), G. P.:Person (0.392296 (neutral:0.000000)), the house:FieldTerminology (0.322893 (positive:0.504033))

Concepts:
Archipelago (0.949497): dbpedia | freebase | opencyc
Island (0.815018): dbpedia | freebase | opencyc
Left-wing politics (0.789425): dbpedia | freebase | opencyc
Political spectrum (0.737413): dbpedia | freebase | yago
Liberalism (0.737281): dbpedia | freebase
French Revolution (0.712093): dbpedia | freebase
Thatching (0.710771): dbpedia | freebase | yago

 Little Wars and Floor Games: The Foundations of Wargaming
Books, Brochures, and Chapters>Book:  Wells, H.G. (2006110), Little Wars and Floor Games: The Foundations of Wargaming, Retrieved on 2017-01-03
  • Source Material [www.gutenberg.org]
  • Folksonomies: history gaming