20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: history preservation gaming
Folksonomies: history preservation gaming
  1  notes
24 DEC 2013 by ideonexus

 The Nominal Fallacy

The nominal fallacy is the error of believing that the label carries explanatory information. An instance of the nominal fallacy is most easily seen when the meaning or importance of a term or concept shrinks with knowledge. One example of this would be the word “instinct.” “Instinct” refers to a set of behaviors whose actual cause we don’t know, or simply don’t understand or have access to, and therefore we call them instinctual, inborn, innate. Often this is the end of the expl...
Folksonomies: cognition fallacy
Folksonomies: cognition fallacy
  1  notes

Stuart Firestein explains why naming is not explaining.

20 MAY 2011 by ideonexus

 The laryngeal nerve's haphazard course through the body

A favourite example, ever since it was pointed out to me by Professor J. D. Currey when he tutored me as an undergraduate, is the recurrent laryngeal nerve.* It is a branch of one of the cranial nerves, those nerves that lead directly from the brain rather than from the spinal cord. One of the cranial nerves, the vagus (the name means 'wandering' and it is apt), has various branches, two of which go to the heart, and two on each side to the larynx (voice box in mammals). On each side of the n...
  1  notes

Another example of poor biological design.