A Strategy for Allowing Children Access to Digital Media

Knowing full well the need for our kids to be digitally conversant, yet fully aware of the dangers, we came up with a few rules as our boys became preschoolers. First, my wife and I divided digital experiences into categories. Two of the categories involved things necessary for school work or for learning about computers: word processing and graphics programs, web-based research projects, programming, and so on. The boys were allowed to do these as homework required.

Recreational experiences—digital games, certain types of web surfing, and our Wii gaming system—we called Category I. They were off limits except under one condition. Our sons could “buy a certain amount of Category I time. The currency? The time spent reading an actual book. Every hour spent reading could purchase a certain amount of Category I time. This was added up and could be “spent” on weekends after homework was done. This worked for us. The kids picked up a reading habit, could do the digital work necessary for their futures, and were not completely locked out of the fun stuff.


Categorize media into constructive and fun and allow the children to earn "fun digital" time money they can spend on games or other activities.

Folksonomies: parenting child rearing video games digital media

/hobbies and interests/reading (0.658553)
/finance/investing/day trading (0.499890)
/education/homework and study tips (0.486269)

Digital Media Categorize (0.979915 (positive:0.851582)), web-based research projects (0.888232 (positive:0.327558)), Wii gaming system—we (0.888108 (neutral:0.000000)), Recreational experiences—digital games (0.863960 (neutral:0.000000)), digitally conversant (0.712318 (positive:0.419217)), certain types (0.670763 (neutral:0.000000)), Children Access (0.651299 (positive:0.851582)), digital experiences (0.624541 (negative:-0.505277)), word processing (0.621973 (positive:0.234813)), graphics programs (0.621520 (positive:0.234813)), web surfing (0.616757 (neutral:0.000000)), actual book (0.615126 (neutral:0.000000)), school work (0.613583 (negative:-0.394846)), reading habit (0.600593 (neutral:0.000000)), fun stuff (0.585589 (neutral:0.000000)), digital work (0.581659 (neutral:0.000000)), Category (0.525764 (neutral:0.000000)), time (0.523045 (neutral:0.000000)), homework (0.469586 (negative:-0.463433)), boys (0.413151 (negative:-0.463433)), categories (0.408407 (negative:-0.450062)), kids (0.407777 (positive:0.419217)), dangers (0.373186 (neutral:0.000000)), weekends (0.361444 (neutral:0.000000)), Strategy (0.360866 (positive:0.851582)), limits (0.360789 (neutral:0.000000)), money (0.360183 (neutral:0.000000)), activities (0.359965 (neutral:0.000000)), wife (0.359506 (negative:-0.505277)), need (0.359341 (positive:0.419217))

Digital Media:FieldTerminology (0.841771 (positive:0.851582)), word processing:FieldTerminology (0.553849 (positive:0.234813)), web surfing:FieldTerminology (0.543890 (neutral:0.000000))

Digital (0.936654): dbpedia | freebase
Digital media (0.884669): dbpedia | freebase
Categories (0.822754): dbpedia | freebase | yago
Ontology (0.775681): dbpedia | freebase | opencyc
Computer (0.735710): dbpedia | freebase | opencyc
Critique of Pure Reason (0.725193): dbpedia | freebase | yago
Categorization (0.721265): dbpedia | freebase
World Wide Web (0.691344): dbpedia | freebase | yago

 Brain Rules for Baby: How to Raise a Smart and Happy Child from Zero to Five
Books, Brochures, and Chapters>Book:  Medina , John (2010-10-12), Brain Rules for Baby: How to Raise a Smart and Happy Child from Zero to Five, Pear Press, Retrieved on 2011-07-27
Folksonomies: parenting pregnancy babies child development