20 JUN 2017 by ideonexus

 Pattern-Building When Learning a New Word

Words are fundamentally conceptual—although they are physical objects, they represent something ideational. Just giving students definitions of words or having them evaluate the context of word use does not fully use the brain’s patterning style of identifying information. Th e value of word pattern sorting extends beyond their defi nition to relating words to the pattern of categorization where they fi t. Students attend to how words relate to other words through a number of types of cat...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
20 JUN 2017 by ideonexus

 Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After first modeling the procedure, you can have students work on their own or in pairs to sketch the categories they discover. Th is would also work as a language arts learning cente...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes

This would work great with dice. Sort by color or number of sides.

31 JUL 2011 by ideonexus

 A Strategy for Allowing Children Access to Digital Media

Knowing full well the need for our kids to be digitally conversant, yet fully aware of the dangers, we came up with a few rules as our boys became preschoolers. First, my wife and I divided digital experiences into categories. Two of the categories involved things necessary for school work or for learning about computers: word processing and graphics programs, web-based research projects, programming, and so on. The boys were allowed to do these as homework required. Recreational experiences...
  1  notes

Categorize media into constructive and fun and allow the children to earn "fun digital" time money they can spend on games or other activities.