29 NOV 2025 by ideonexus
Early Anti-Piracy Measures Made Digital Preservation Diff...
Unfortunately for posterity, and for those who purchased and interacted with Moonmist when it was first released, Infocom chose not to include the descriptions of the world in the software at all. In order to figure out what the player character's surroundings are like, the interactor has to consult the manual, which has to be kept on hand during play and read alongside the computer text. This was done to make illegal copying of the game difficult-the nondigital manual would have to be copied...Folksonomies: interactive fiction
Folksonomies: interactive fiction
04 NOV 2025 by ideonexus
Interactive Fiction has "Potential Narrative"
A work of IF is not itself a narrative; it is an interactive computer program. A narrative is “the representation of real or fictive events and situations in a time sequence” (Prince 1980, 180); this can result from an interactive session but does not describe any IF work itself. Similarly, interactive fiction is not a story in the sense of the things that happen in a narrative, or more precisely, “the content plane of narrative as opposed to its expression or discourse; the ‘what’ ...Folksonomies: interactive fiction gamebooks
Folksonomies: interactive fiction gamebooks
25 SEP 2025 by ideonexus
Mindful, Critical Consumption of Media is Paramount
The problern.. in any case, does not reside in what people watch. The problem is in that we watch. The solution must be found in how we watch. For I believe it may fairly be said that we have yet to learn what television is. And the reason is that -there has been no worthwhile discussion, let alone widespread public understanding, of what information is and how it gives direction to a culture. There is a certain poignancy in this, since there are no people who more frequently and enthusiastic...28 APR 2024 by ideonexus
Anecdote About the Timex Sinclair
Walking on, he explains to her that Sinclair, the British inventor, had a way of getting things right, but also exactly wrong. Foreseeing the market for affordable personal computers, Sinclair decided that what people would want to do with them was to learn programming. The ZX 81, marketed in the United States as the Timex 1000, cost less than the equivalent of a hundred dollars, but required the user to key in programs, tapping away on that little motel keyboard-sticker. This had resulted bo...Folksonomies: computer history
Folksonomies: computer history
02 FEB 2024 by ideonexus
Abstractions Turned Obfuscations
There is an old saying in Silicon Valley, “There is the first 80% and the second 80%.†While it is really hard to create new technologies, it is also really hard to implement them for any measurable advantage. This has always been true: The steam engine didn’t matter until it was put into a ship and locomotive; the Wright brothers’ flight didn’t matter until it moved people; electricity needed to be delivered to the home; and telephony didn’t matter un...25 JAN 2024 by ideonexus
Computers are Associated with Precision, but Really They ...
In physics, too, where computers were used to relieve the tedium of data collection and plotting, relatively mundane applications had significant effects. When calculation was automated and its results instantaneously translated into screen visualizations, patterns in data became more apparent. Physics students described feeling “closer to science†and “closer to theory†when their laboratory classes began to use software for visualization and analysis. As in chemistry...Folksonomies: simulation computation
Folksonomies: simulation computation
23 SEP 2023 by ideonexus
We build our computers the way we build our cities -- ove...
The computer was suddenly revealed as palimpsest. The machine that is everywhere hailed as the very incarnation of the new had revealed itself to be not so new after all, but a series of skins, layer on layer, winding around the messy, evolving idea of the computing machine. Under Windows was DOS; under DOS, BASIC; and under them both the date of its origins recorded like a birth memory. Here was the very opposite of the authoritative, all-knowing system with its pretty screenful of icons. He...02 MAR 2021 by ideonexus
Don't Let the Simulation's Beauty Convince You It's Real
The architecture faculty who designed Project Athena’s Garden dreamed of transparent understanding of design process; today scientists are reconciled to opacity and seeing only a CAVE’s shadows. Over the past twenty years, simulation has introduced its dazzling environments and we have been witness to our own seduction. A mechanical engineer instructs his students: “Don’t be fooled by the graphics.”17 Luft says that beautiful codes promote the “illusion of doing really great scien...Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
02 MAR 2021 by ideonexus
Students Reliant on Computer Simulations Lack the Technic...
In the 1980s, alternate visions of computers and the future of design were expressed in competing views about programming. Some architects believed that designers needed to learn advanced programming. If designers did not understand how their tools were constructed, they would not only be dependent on computer experts but less likely to challenge screen realities. Other architects disagreed. They argued that, in the future, creativity would not depend on understanding one’s tools but on usi...Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
02 MAR 2021 by ideonexus
Where's Transparency With So Many Layers of Abstraction?
Some older scientists, for example, justify their use of opaque software by pointing to the infinite regress of computer representations. After all, they argue, it doesn’t really mean much to know how your simulation is programmed if all you are looking at is a high- level computer language. The “real guts” of the program is in assembly language and in all that lies beneath that, and no one wants to go to that level with today’s complex machines. In the 1980s, Professor Barry Nilo= in...Folksonomies: abstraction simulation
Folksonomies: abstraction simulation




