Books, Brochures, and Chapters>Book:  Sirlin, David (2006/04/24), Playing to Win: Becoming the Champion, Retrieved on 2021-01-26
  • Source Material [www.sirlin.net]
  • Folksonomies: gaming self-improvement

    Memes

    26 JAN 2021

     Choose a Game Where All Players Have Equal Advantages

    You first need to choose a game to play. You probably already have a game in mind, and it might not have occurred to you to try to win at other games. Different games require different skills, and it is not always clear to the beginner or even the intermediate which skills a particular game really demands. It’s best, of course, to play a game you are well suited to play. I recommend a game that allows all players to start with equal materials and advantages. For example, a fighting game al...
    Folksonomies: gaming
    Folksonomies: gaming
      1  notes
     
    26 JAN 2021

     Choose The Game You Want to Focus On

    You should recognize the level of commitment you are willing to live with for a particular game, and be content with it. There are a few games I take very seriously, and the rest I simply enjoy as much as I can with my limited commitment. For example, I have read many books on chess and played chess occasionally over the years. On the whole though, I am a terrible player. During a game of chess, I do everything I can (within the scope of the game) to win, but I do very little to improve mysel...
      1  notes
     
    26 JAN 2021

     When Games Break Down

    Anyway, back to choosing your game. Another factor is a game’s ability to hold together at high levels of play. Many games degenerate when played at high levels of skill, and many other games only appear to degenerate but actually don’t. If you choose a mature game such as chess, you can be assured of some real gameplay at high levels, but newer games are a gamble. This may seem like a minor issue now, but whether a game breaks down as you increase in skill is, in fact, a major issue. I w...
      1  notes
     
    26 JAN 2021

     Experts Keep You Honest By Punishing Mistakes

    The experts keep you honest. They remind you, “That was not a safe move. You cannot trick me with that. That will not stop my advances.” The expert also teaches you how to win, but presents only very few opportunities to practice winning. The beginner, on the other hand, will let you practice winning until it’s second nature. At that time, you must return to the experts. There will soon come a time when beginners and even intermediate players are of very little use to you. They do not ...
    Folksonomies: gaming self-improvement
    Folksonomies: gaming self-improvement
      1  notes
     
    26 JAN 2021

     Run Winning Algorithms to Save Energy in Tournaments

    Here’s one way to help alleviate the fatigue: develop a basic technique for winning. Against players who aren’t capable of overcoming your little algorithm, you can virtually play on autopilot. Beating someone “out of your book” is usually done most easily with fireball characters (a perennial choice of strong players), but can be done in lots of ways. If you can implement a simple, effective technique like this, weak early-round opponents will spend all their time worrying about just...
    Folksonomies: competition gaming
    Folksonomies: competition gaming
      1  notes
     
    27 JAN 2021

     Exploring the Topology of a Game

    I think of a game as a topological landscape with lots of hills and peaks that represent different tactics/strategies/characters. The higher the peak, the more effective that strategy is. Over time, players explore this landscape, discover more and more of the hills and peaks, and climb to higher locations on the known hills and peaks. Players can’t really add height to these peaks; they are only exploring what’s there, though that is a rather philosophical distinction. The problem is tha...
    Folksonomies: gaming self-improvement
    Folksonomies: gaming self-improvement
      1  notes
     
    27 JAN 2021

     Know the Algorithm

    “Adaptability” is a loaded term. First, let’s look at its opposite: Planning. Some players are highly concerned with knowing exactly how the game “system” works. They have deep knowledge of the game rules, the consequences of the rules, and the optimal situations they want to create. They have a plan. They will know that in a certain situation the opponent has, say, five reasonable responses. They will know the optimal counter that minimizes overall risk and maximizes overall reward...
    Folksonomies: gaming algorithms
    Folksonomies: gaming algorithms
      1  notes
     
    27 JAN 2021

     Japanese Thumb Game

    In this game, all players start by holding out both fists. One player starts the action by yelling “1, 2” (to get the other players ready) and then another number, which is his guess. Right after he yells “2” each player sticks up either 1 thumb, 2 thumbs, or no thumbs. The active player is trying to guess how many total thumbs (including his own) will be up. If he is wrong, the next player takes his turn. If he is right, he removes one of his hands from the game and takes another tur...
    Folksonomies: games
    Folksonomies: games
      1  notes
     
    27 JAN 2021

     Sirlin's Traits That Make a Gold Medalist Gamer

    • Familiarity with tournaments • Deep knowledge of the game at hand • Love of the game • Mental Toughness • Mental attitude toward winning, losing, improving • Technical skill (usually dexterity) • Adaptability • Knowledge/ability in other games of that genre • Yomi • Appraisal
    Folksonomies: gaming
    Folksonomies: gaming
      1  notes