29 NOV 2025 by ideonexus
Early Anti-Piracy Measures Made Digital Preservation Diff...
Unfortunately for posterity, and for those who purchased and interacted with Moonmist when it was first released, Infocom chose not to include the descriptions of the world in the software at all. In order to figure out what the player character's surroundings are like, the interactor has to consult the manual, which has to be kept on hand during play and read alongside the computer text. This was done to make illegal copying of the game difficult-the nondigital manual would have to be copied...Folksonomies: interactive fiction
Folksonomies: interactive fiction
11 FEB 2022 by ideonexus
The Pattern of Decentralization-Centralization
There are two categories of true believers, in my mind. There are those who, for example, are building a new decentralized user-empowering financial system. And to them, history teaches us that there will always be new avenues for power to become centralized. In fact, the entire history of the computer industry was radical openness, which led to a lot of innovation, which later led to closing it down.
For example, IBM released the PC specs. Everybody could build a PC. Michael Dell was a col...Look for where things are being centralized for where to bet on a technology.
28 JAN 2021 by ideonexus
Computing is Pop Culture without History
Binstock: You seem fastidious about always giving people credit for their work.
Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field.
Binstock: You once referred to computing as pop culture.
Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...Folksonomies: computing computer science
Folksonomies: computing computer science
09 NOV 2019 by ideonexus
A Quantum Game
Bell came up with “nonlocal” games, which require players to be at a distance from each other with no way to communicate. Each player answers a question. The players win or lose based on the compatibility of their answers.
One such game is the magic square game. There are two players, Alice and Bob, each with a 3-by-3 grid. A referee tells Alice to fill out one particular row in the grid — say the second row — by putting either a 1 or a 0 in each box, such that the sum of the number...02 MAR 2019 by ideonexus
Star Wars as a Nonsensical Failed State
Most technologies in the Star Wars universe that don’t have some capability of being used in war… well, they kinda just suck.
There are so many areas where it seems like average Star Wars tech should outdo itself given how advanced the military-grade technology is, but in practice it doesn’t appear to make much difference at all. Repair droids who aren’t astromechs—like the pit droid crews used in podracing—have nowhere near the sophistication of their battle-ready cousins. Commu...Folksonomies: critical theory
Folksonomies: critical theory
31 OCT 2018 by ideonexus
Bumper Sticker Computer Science
A few of my favorites, not found in the linked article:
"There are two ways of constructing software. One way is to make it so simple that there are obviously no deficiencies. The other is to make it so complex that there are no obvious deficiencies." C.A.R. Hoare
"The purpose of software engineering is to control complexity, not to create it." Dr. Pamela Zave
"The most important single aspect of software development is to be clear about what you are trying to build." Bjarne Stroustrup
"T...31 OCT 2018 by ideonexus
Homo Laborans and Homo Faber
Homo Laborans sails in the sea of “making things” where work is an end in itself, and is dictated by the needs imposed by technology. Subjected to technology or pleasantly attracted by it, we are ‘Animal laborans’, as Arendt would say, being enslaved to the tasks we are immersed in by the will of technology. Our doing is comparable to the manual work of past industrial revolutions. Think, for example, of the smartest machines, which can alert their human handlers when they will need m...Folksonomies: two cultures
Folksonomies: two cultures
27 JUL 2018 by ideonexus
Shannon's Learning Mouse Theseus
Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...27 JUL 2018 by ideonexus




