29 NOV 2025 by ideonexus

 D&D Was Inspired by More Than LOTR

The extent to which Dungeons and Dragons is inspired by J. R. R. Tolkien's work has frequently been misunderstood and overstated. Although Tolkien's books are obviously important to the fantasy genre and were influential on many particular Dungeons and Dragons campaigns undertaken by groups of players, Tolkien can sometimes seem the single straw that those unfamiliar with fantasy and adventure writing grasp at when trying to understand where this game came from and how to situate it vis-a-vi...
Folksonomies: gaming history
Folksonomies: gaming history
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Were the original rules left intentionally vague? I don't think so. The rules were incredibly details, but only on certain aspects for which the author was obsessed with, like racial modifiers and encumbrance. It's just that the players skimmed over the complexities.

16 NOV 2025 by ideonexus

 Racial Alignments in DnD

It was rare for me to see another person of color playing, or a girl. Dungeons & Dragons was still largely confined to the white, nerdy, male subculture in which it was born. Most of these players wouldn’t have thought much about the racial meaning of the game—even when the stereotypes were blatant, like one inspired by a “traditional African-analogue tribal society” set in a jungle featuring dark-skinned “noble savages” and “depraved cannibals.” But for kids like me, th...
Folksonomies: fantasy racism role playing
Folksonomies: fantasy racism role playing
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07 MAR 2025 by ideonexus

 19756 Gary Gygax Quote on Women in Wargaming

“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth. I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’, and thought perhaps of adding an appendix on ‘Medieval Ha...
Folksonomies: fantasy sexism misogyny
Folksonomies: fantasy sexism misogyny
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21 OCT 2024 by ideonexus

 "Race" in D&D

As a social scientist who studies male-dominated subcultures, I have done research that put me in spaces where I delved into reactions to issues of race in gaming. A key question is this: Given how charged the term race has been, why would games use it to discuss differences that have nothing to do with the way we traditionally use the word? Dungeons & Dragons is not the only game to use the term in this way; so have many other digital and analog fantasy offerings. But the celebrated game...
Folksonomies: fantasy racism role playing
Folksonomies: fantasy racism role playing
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21 SEP 2022 by ideonexus

 Race in D&D

Racial bioessentialism is a core design crutch for Dungeons & Dragons. Across fifty years of tabletop roleplaying games, multiple novels, supplements, and additional tie-ins, D&D has continually established monolithic culture building as part of its lore. The alignment charts that Gary Gygax (and many designers) focused on as a method of easy-to-understand character building did not help matters; entire races were designated as Evil using this alignment chart, and Gygax himself can be...
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04 NOV 2018 by ideonexus

 Metagame

Metagaming refers to the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played. Post-game locker room conversations about the match are metagame interactions. Memorizing words in the Scrabble dictionary is a metagame activity, the honing of in-game skills. The typical playing strategies of a particular Go master are metagame information, useful if you are playing agai...
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04 NOV 2018 by ideonexus

 Dice Rolls are Suspect

It is true that every aspect of the role of dice may be suspect: the dice themselves, the form and texture of the surface, the person throwing them. If we push the analysis to its extreme, we may even wonder what chance has to do with it at all. Neither the course of the dice nor their rebounds rely on chance; they are governed by the strict determinism of rational mechanics. Billiards is based on the same principles, and it has never been considered a game of chance. So in the final analysis...
Folksonomies: games randomness
Folksonomies: games randomness
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20 JUL 2017 by ideonexus

 How the fantastic becomes dull and familiar

Most fantasy RPGs follow the tried and allegedly true formula, which strips them of anything ‘fantastic’ and grounds them in the dull ‘reality’ of the familiar. Sadly, the much coveted instant recognition usually means instantly forgettable. How many times should we save an utterly predictable and generic world before it gets really old? Why is that when we see a town on the horizon, it’s not a place of wonder and strange customs, but a place to restock on FEDEX quest and trade in y...
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