14 MAR 2017 by ideonexus

 Patenting Video Games as an Analytic Exercise

My initial reaction to discovering the Tapper patent was that it seemed like a hilarious parody. There are many silly patents, but this patent isn't silly in only the usual way, that it proposes an invention where I'm skeptical patent protection is really in order. It reads parodically because it seems to be describing the wrong thing entirely: It takes the formal structure of a patent, which is most at home when describing machines and other devices, and uses it to write a strange kind of g...
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03 JUN 2016 by ideonexus

 "No Man's Sky" as Humanist Adventure

The true value of No Man’s Sky lies in something both incredibly simple and breathtaking. The point of the game is to discover and share knowledge with the other inhabitants of the universe. It’s almost as if the developers took the Enlightenment-era Encycloédie and turned it into a science fiction video game; a true testament to the best qualities and powers of the Information Age. While the sheer size may overwhelm some or risk boredom for others, players shouldn’t ignore the larger...
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29 DEC 2013 by ideonexus

 Video Games Reduce Attentional Blink

Our visual processing abilities are by no means hardwired and fixed from birth. There are limits, but the brain's nothing if not plastic. With practice, we can improve the attentional mechanisms that sort and edit visual infor¬ mation. One activity that requires you to practice lots of the skills involved 1 visual attention is playing video games. So, what is the effect of playing lots of video games? Shawn Green anc Daphne Bavelier from the University of Rochester, New York, have research...
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Playing games improves the brain's ability to recognize new things entering the environment.

16 NOV 2013 by ideonexus

 "Real Life" General Game Play

The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing an...
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It takes nine months to spawn and everything is a mini-game.

26 AUG 2013 by ideonexus

 Starcraft and Neuroplasticity

Prior experimental investigation of the cognitive consequences of video gaming provides evidence that cognitive and perceptual changes occur in those who transition from non-gamers to gamers. Specifically, training on action games (e.g., first-person, fast paced, kill-or-be-killed situations) has been linked to enhanced core perceptual processing [10], [11]. Action video game novices assigned to action video game training experience a number of benefits, including higher contrast sensitivity ...
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Design of an experiment to determine if the realtime strategy game improves cognition.

24 MAR 2013 by ideonexus

 Video Games Improve Attention

When we want to engage, believe me, we can. And not only will we then make fewer mistakes of perception, but we will become the types of focused, observant people that we may have thought we were incapable of becoming. Even children who have been diagnosed with ADHD can find themselves able to focus on certain things that grab them, that activate and engage their minds. Like video games. Time after time, video games have proven able to bring out the attentional resources in people that they n...
Folksonomies: attention video games
Folksonomies: attention video games
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And that attentional improvement rolls over into other areas of life.

31 JUL 2011 by ideonexus

 A Strategy for Allowing Children Access to Digital Media

Knowing full well the need for our kids to be digitally conversant, yet fully aware of the dangers, we came up with a few rules as our boys became preschoolers. First, my wife and I divided digital experiences into categories. Two of the categories involved things necessary for school work or for learning about computers: word processing and graphics programs, web-based research projects, programming, and so on. The boys were allowed to do these as homework required. Recreational experiences...
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Categorize media into constructive and fun and allow the children to earn "fun digital" time money they can spend on games or other activities.

23 MAR 2011 by ideonexus

 Roger Ebert's Response to Clive Barker

Let's turn again to the golden boy. As you meet his haughty gaze, let me read you some of the things Roger Ebert has written about video games and art. "I believe art is created by an artist. If you change it, you become the artist." "Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices." "Video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic." At one point, Clive Barker pleaded, "I'm jus...
Folksonomies: art video games expression
Folksonomies: art video games expression
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Barker argues that video games allow us to escape reality, Ebert retorts that we need to engage reality.