20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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10 MAR 2017 by ideonexus

 Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one of his classes play a Democratic caucus and the other play a Republican one. The game he creates is played over three turns (coffee hour, early evening, evening). Players are as...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 What We Learn from Games

What also went unremarked was how much I was learning by playing these games: basic ideas such as taking turns and developing patience while others completed their turns, the strengthening of simple memory, improved physical coordination, an ability to recognize and act on patterns, the capacity to see what might happen in a few turns if I took one move as opposed to another, resilience when losing, and the kind of strategic thinking that emerges once you realize that Scrabble is both a game ...
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09 AUG 2014 by ideonexus

 The Race to 100

The children take turns rolling the dice, which are labeledu00a0zero 1s tou00a0five 1su00a0onu00a0the first die andu00a0zero 10s tou00a0five 10s on the second die. Afteru00a0a studentu00a0rolls theu00a0two dice, he takes theu00a0rodsu00a0and cubes representing the number of 10s and 1s he rolled and puts them on his mat. It is then the next player's turn to roll. When a player has ten or more 1s cubes on his mat, he must replace ten 1s with a 10s rod before he hands over the dice for the nex...
Folksonomies: education games math
Folksonomies: education games math
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30 JAN 2012 by ideonexus

 The Illusion of Taste

When carbon (C), Oxygen (o) and hydrogen (H) atoms bond in a certain way to form sugar, the resulting compound has a sweet taste. The sweetness resides neither in the C, nor in the O, nor in the H; it resides in the pattern that emerges from their interaction. It is an emergent property. Moreover, strictly speaking, is not a property of the chemical bonds. It is a sensory experience that arises when the sugar molecules interact with the chemistry of our taste buds, which in turns causes a set...
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When we taste sweetness, our tongues are not responding to the C, O, or H, but to the molecule.

10 JUN 2011 by ideonexus

 Teddy Roosevelt Considers the Night Sky

After an evening of talk, perhaps about the fringes of knowledge, or some new possibility of climbing inside the minds and senses of animals, we would go out on the lawn, where we took turns at an amusing little astronomical rite. We searched until we found, with or without glasses, the faint, heavenly spot of light-mist beyond the lower left-hand comer of the Great Square of Pegasus, when one or the other of us would then recite: That is the Spiral Galaxy in Andromeda. It is as large as our...
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...each night to feel appropriately small.