16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
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16 APR 2018 by ideonexus

 Teens Need a Psychological Moratorium

She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...
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A time when they can find their identity.

03 JAN 2012 by ideonexus

 Creating Online Fictions of Ourselves

The most effective young Facebook users, however—the ones who will probably be winners if Facebook turns out to be a model of the future they will inhabit as adults—are the ones who create successful online fictions about themselves. They tend their doppelgängers fastidiously. They must manage offhand remarks and track candid snapshots at parties as carefully as a politician. Insincerity is rewarded, while sincerity creates a lifelong taint. Certainly, some version of this principle exi...
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Lanier suggests that the most effective users of Facebook will manage their profiles like politicians, constructing a narrative that may have no baring on their real persona.

03 JAN 2012 by ideonexus

 Society Never Escaped the Blandness of Generation X

At the time that the web was born, in the early 1990s, a popular trope was that a new generation of teenagers, reared in the conservative Reagan years, had turned out exceptionally bland. The members of “Generation X” were characterized as blank and inert. The anthropologist Steve Barnett compared them to pattern exhaustion, a phenomena in which a culture runs out of variations of traditional designs in their pottery and becomes less creative. [...] Here is a claim I wish I weren’t ma...
Folksonomies: culture art generations
Folksonomies: culture art generations
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GenX was defined as not having a distinctive culture, but only rehashed previous cultures, but listening to music today, there is nothing new and distinctive. Our society has remained bland.