04 NOV 2018 by ideonexus

 Five Elements of Game Experience

Visual scanning: visual perception, especially scanning the entire screen at once. Auditory discriminations: listening for game events and signals. Motor responses: physical actions a player takes with the game controls. Concentration: intense focus on play. Perceptual patterns of learning: coming to know the structure of the game itself.
Folksonomies: games experience gaming
Folksonomies: games experience gaming
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16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
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12 JAN 2012 by ideonexus

 Two Factions of the Model Railroad Club

There were two factions of TMRC. Some members loved the idea of spending their time building and painting replicas of certain trains with historical and emotional value, or creating realistic scenery for the layout. This was the knife-and-paintbrush contingent, and it subscribed to railroad magazines and booked the club for trips on aging train lines. The other faction centered on the Signals and Power Subcommittee of the club, and it cared far more about what went on under the layout. This w...
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The club is were many hackers came from in the early days of computing. Half its members were into history and total control over a miniature world, the half that would become hackers were interested in the technology beneath the plywood.

12 DEC 2011 by ideonexus

 The Brain Creates Models of the World

We make models in science, but we also make them in everyday life. Model-dependent realism applies not only to scientific models but also to the conscious and subconscious mental models we all create in order to interpret and understand the everyday world. There is no way to remove the observer—us—from our perception of the world, which is created through our sensory processing and through the way we think and reason. Our perception—and hence the observations upon which our theories are...
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Using the eye as an example, Hawking describes how our brains model the outside world and builds theories about it.