27 JUL 2018 by ideonexus

 Games Exist in Symbols and Syntax

Consider the game of Chess. Typically it's played with a collection of Chess pieces on a chessboard consisting of black and white squares. We can all agree, I think, that these are indeed real-world objects. Moreover, the game involves a set of rules specifying how the pieces can move, what constitutes a legal position on the board, how one piece captures another and so forth. This is the real-world version of the game of Chess. But there is another version, one existing purely in the world o...
Folksonomies: games gameplay game deisign
Folksonomies: games gameplay game deisign
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27 JUL 2018 by ideonexus

 Human Progress Confounds -isms

It should not be surprising that the facts of human progress confound the major -isms. The ideologies are more than two centuries old and are based on mile-high visions such as whether humans are tragically flawed or infinitely malleable, and whether society is an organic whole or a collection of individuals.43 A real society comprises hundreds of millions of social beings, each with a trillion-synapse brain, who pursue their well-being while affecting the well-being of others in complex netw...
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22 NOV 2017 by ideonexus

 Top-Down Engineering of AI

The philosophers’ fascination with propositions was mirrored in good old-fashioned AI, the AI of John McCarthy, early Marvin Minsky, and Allen Newell, Herbert Simon, and Cliff Shaw. It was the idea that the way to make an intelligent agent was from the top down. You have a set of propositions in some proprietary formulation. It’s not going to be English—well, maybe LISP or something like that, where you define all the predicates and the operators. Then, you have this huge database that ...
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07 AUG 2017 by ideonexus

 Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.
Folksonomies: gaming patent
Folksonomies: gaming patent
  1  notes
20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
  1  notes
02 JUN 2015 by ideonexus

 Language as Set Theory

The revolution in our understanding of the logic of names began with a basic question: Where do the meanings of words live? There are two likely habitats. One is the world, where we find the things that a word refers to. The other is in the head, where we find people’s understanding of how a word may be used. For anyone interested in language as a window into the mind, the external world might seem to be an unpromising habitat. The word cat, for example, refers to the set of all the cats t...
Folksonomies: semantics set theory
Folksonomies: semantics set theory
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26 APR 2015 by ideonexus

 Shock: Social Science Fiction

What happens when a mind is no longer tied to a body? What happens when those of greatest ability are enslaved by those of greatest power? What happens when Humanity is the new kid on the block? When minds are read like books and books are illegal? Shock: Social Science Fiction is a game, a set of rules, that you’re about to use with your friends to create some science fiction stories. You’ll create a world sitting around a table, or on a floor in a circle, and use these rules to reach a...
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Collaborative Storytelling.

25 FEB 2015 by ideonexus

 RPG as Cooperative Experience

A role-playing game is a cooperative experience between multiple participants. At its simplest, it can be described as an organized form of group make-believe, with a set of rules and procedures to keep things consistent and fair. The goal is not to win - there are no real "winners" in a role-playing game - but simply to have a good time.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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09 AUG 2014 by ideonexus

 König’s paradox: Ordinals

Let’s start by turning back the clock. It is India in the fifth century BCE, the age of the historical Buddha, and a rather peculiar principle of reasoning appears to be in general use. This principle is called the catuskoti, meaning ‘four corners’. It insists that there are four possibilities regarding any statement: it might be true (and true only), false (and false only), both true and false, or neither true nor false. [...] To get back to something that the Buddha might recognise,...
Folksonomies: mathematics paradox
Folksonomies: mathematics paradox
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Also Betrand Russel's "Set of All Sets that Do Not Contain Themselves"

09 AUG 2014 by ideonexus

 What We Don't Get About Science

The whole point of science is that most of it is uncertain. That's why science is exciting--because we don't know. Science is all about things we don't understand. The public, of course, imagines science is just a set of facts. But it's not. Science is a process of exploring, which is always partial. We explore, and we find out things that we understand. We find out things we thought we understood were wrong. That's how it makes progress.
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