27 JUL 2018 by ideonexus

 All Play Takes Place in Temporary Worlds

All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course…. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc., are all in form and function play-grounds, i.e., forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an a...
Folksonomies: games play
Folksonomies: games play
  1  notes
 
16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
  1  notes