15 MAR 2017 by ideonexus

 Making Standards Transparent Encourages Students

When we make the standards and objectives transparent for students, we empower them to be active in our learning choices as well. I have found that when students know what the previous year’s standard is and where we were headed in our learning, they are eager to co-construct our learning. Students care about being able to demonstrate what they know because they understand the journey. This kind of transparency also makes it much easier for students to advocate for themselves and explain wh...
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Let’s play! Transforming My Teaching to Match My Students Miranda Salguero

27 DEC 2016 by ideonexus

 Teaching with Pokemon Go

Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...
Folksonomies: gamification
Folksonomies: gamification
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16 NOV 2013 by ideonexus

 The Game of Life is Purposeless

The real deal-breaker of this game is it's slow storyline; nothing is explained in the first level, you just start on your front door's porch with no objectives or mini-map. The NPCs don't give you any clues on what you're supposed to be doing, you're just forced to figure it out. The huge area is interesting, but as impressive as the graphics are, it seems wasted on a very "average" environment that doesn't really give the player any "Wow" visuals, like huge machines or supernatural events. ...
Folksonomies: humor game reviews
Folksonomies: humor game reviews
  1  notes

The goals aren't clear. You have no idea what you're supposed to when you stand on your front porch.