04 NOV 2018 by ideonexus
The Immersive Fallacy
According to the immersive fallacy, this reality is so complete that ideally the frame falls away so that the player truly believes that he or she is part of an imaginary world. [...] In the case of play, we know that metacommunication is always in operation. A teen kissing another teen in Spin the Bottle or a Gran Turismo player driving a virtual race car each understands that their play references other realities. But the very thing that makes their activity play is that they also know th...The false idea that a "suspension of disbelief" is needed to enjoy a work of art or game.
06 JAN 2018 by ideonexus