20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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17 MAY 2017 by ideonexus

 The Collector’s Fallacy and Tsundoku

One of my favorite Japanese words is tsundoku (積ん読). Aside from being a fantastic pun, I think it’s captures our shared problem pretty well: “Tsundoku” is the condition of acquiring reading materials but letting them pile up in one’s home without reading them. Buying books does not equal reading books. We all know that. Yet, so many end up victims of tsundoku anyway. Why? One problem, I think, is that collecting feels like learning. Each time we discover a new productivi...
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26 MAY 2015 by ideonexus

 BIDS Approach to Understanding Intelligence

There is nothing really the matter with the concept of g; it is just that we have misused it by making it the omnipresent concept in our study of cognitive abilities. Intelligence is important on three levels, namely, brain physiology, individual differences, and social trends (collectively, BIDS). The core of a BIDS approach to intelligence is that each of those levels has its own organizing concept, and it is a mistake to impose the architectonic concept of one level on another. We have to ...
Folksonomies: intelligence g-factor
Folksonomies: intelligence g-factor
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Intelligence is a Network of Factors.

24 DEC 2013 by ideonexus

 Temperament is Influenced by Chemicals

Some 40 percent to 60 percent of the observed variance in personality is due to traits of temperament. They are heritable, relatively stable across the life course, and linked to specific gene pathways and/or hormone or neurotransmitter systems. Moreover, our temperament traits congregate in constellations, each aggregation associated with one of four broad, interrelated yet distinct brain systems: those associated with dopamine, serotonin, testosterone, and estrogen/oxytocin. Each constellat...
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Helen Fisher on the many chemicals that influence our behavior.

26 JAN 2012 by ideonexus

 Games that Turn Humans into Rats in a Skinner Box

The box also taught us two fundamental lessons, one of which had ramifications that extended far beyond Skinner's experiments. Humans are hardwired to respond to primary reinforcers, just like any other animals. And while primary reinforcers have a diminishing effect once we're satiated, secondary reinforcers, like money or social status, exist outside our biological needs, and these never hit a satiation point. In other words, we are hardwired to seek approval from our peers, and we can neve...
Folksonomies: life conditioning time gaming
Folksonomies: life conditioning time gaming
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Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.