10 MAR 2019 by ideonexus

 How Computational Review of Chess Games Revealed Narrativ...

Paradoxically, when other top players wrote about games in magazines and newspaper columns they often made more mistakes in their commentary than the players had made at the board. Even when the players themselves published analyses of their own games they were often less accurate than when they were playing the game. Strong moves were called errors, weak moves were praised. It was not only a few cases of journalists who were lousy players failing to comprehend the genius of the champions, or...
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27 NOV 2018 by ideonexus

 Emotional Contagions in Social Networks

These results highlight several features of emotional contagion. First, because News Feed content is not “directed” toward anyone, contagion could not be just the result of some specific interaction with a happy or sad partner. Although prior research examined whether an emotion can be contracted via a direct interaction (1, 7), we show that simply failing to “overhear” a friend’s emotional expression via Facebook is enough to buffer one from its effects. Second, although nonverbal ...
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31 OCT 2018 by ideonexus

 Exercise Meaningful in Having Good Mental Health

In this cross-sectional study, we analysed data from 1 237 194 people aged 18 years or older in the USA from the 2011, 2013, and 2015 Centers for Disease Control and Prevention Behavioral Risk Factors Surveillance System survey. We compared the number of days of bad self-reported mental health between individuals who exercised and those who did not, using an exact non-parametric matching procedure to balance the two groups in terms of age, race, gender, marital status, income, education l...
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27 JUL 2018 by ideonexus

 How the Internet's Consensus of Information Undermines Au...

Heretofore, the technological advance that most altered the course of modern history was the invention of the printing press in the 15th century, which allowed the search for empirical knowledge to supplant liturgical doctrine, and the Age of Reason to gradually supersede the Age of Religion. Individual insight and scientific knowledge replaced faith as the principal criterion of human consciousness. Information was stored and systematized in expanding libraries. The Age of Reason originated ...
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12 DEC 2017 by ideonexus

 Formalized Thinking is Non-Intuitive for Humans

Ancient scribes learned not merely to read and write, but also to use catalogues, dictionaries, calendars, forms and tables. They studied and internalised techniques of cataloguing, retrieving and processing information very di
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22 SEP 2017 by ideonexus

 Outsourcing our Thinking to Algorithms and Those Who Engi...

...even as an algorithm mindlessly implements its procedures – and even as it learns to see new patterns in the data – it reflects the minds of its creators, the motives of its trainers. Amazon and Netflix use algorithms to make recommendations about books and films. (One-third of purchases on Amazon come from these recommendations.) These algorithms seek to understand our tastes, and the tastes of like-minded consumers of culture. Yet the algorithms make fundamentally different recommend...
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10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
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27 DEC 2016 by ideonexus

 Teaching with Pokemon Go

Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...
Folksonomies: gamification
Folksonomies: gamification
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02 SEP 2016 by ideonexus

 Abuse of Science in Politics

North Carolina provides a recent example of science-based policy. The science itself was a study of voting habits among the population of the state. In 2013, North Carolina passed new voting restrictions. To inform those restrictions, the legislature commissioned a study on voting habits by race, and then wrote into law a series of restrictions that specifically targeted African Americans. (Last month, a Federal Court struck down these restrictions, claiming that “the new provisions target ...
Folksonomies: politics science
Folksonomies: politics science
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09 NOV 2015 by ideonexus

 Storing Information In a URL

What is This? My Example   urlHosted is an experimental web app that misuses the part after the "#" of a URL to store and read data. The app is unhosted. See this definition from unhosted.org: Also known as "serverless", "client-side", or "static" web apps, unhosted web apps do not send your user data to their server. Either you connect your own server at runtime, or your data stays within the browser. This means this app neither stores nor sends any of your data to any server. Inst...
Folksonomies: hacking encryption
Folksonomies: hacking encryption
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Store the content of a page inside the URL and have this site render it.