27 NOV 2018 by ideonexus

 Emotional Contagions in Social Networks

These results highlight several features of emotional contagion. First, because News Feed content is not “directed” toward anyone, contagion could not be just the result of some specific interaction with a happy or sad partner. Although prior research examined whether an emotion can be contracted via a direct interaction (1, 7), we show that simply failing to “overhear” a friend’s emotional expression via Facebook is enough to buffer one from its effects. Second, although nonverbal ...
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16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
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20 MAR 2018 by ideonexus

 Firearms are Third Leading Cause of Death Among US Children

Firearm related deaths are the third leading cause of death overall among US children aged 1 to 17 years and the second leading cause of injury-related death. Previous studies examined selected outcomes or certain types of firearm injuries. [...] Nearly 1300 children die and 5790 are treated for gunshot wounds each year. Boys, older children, and minorities are disproportionately affected. Although unintentional firearm deaths among children declined from 2002 to 2014 and firearm homicides ...
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10 MAR 2017 by ideonexus

 The Other Men

This planet, being essentially of the terrestrial type, had produced a race that was essentially human, though, so to speak, human in a different key from the terrestrial. These continents were as variegated as ours, and inhabited by a race as diversified as Homo sapiens. All the modes and facets of the spirit manifested in our history had their equivalents in the history of the Other Men. As with us, there had been dark ages and ages of brilliance, phases of advancement and of retreat, cultu...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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10 MAR 2017 by ideonexus

 The Symbionts

As the epochs passed, the two species molded one another to form a well-integrated union. The little arachnoid, no bigger than a chimpanzee, rode in a snug hollow behind the great "fish's" skull, his back being stream-lined with the contours of the larger creature. The tentacles of the ichthyoid were specialized for large-scale manipulation, those of the arachnoid for minute work. A biochemical interdependence also evolved. Through a membrane in the ichthyoid's pouch an exchange of endocrine ...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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01 JAN 2017 by ideonexus

 The Twelve Life Areas

Values & Purpose Your deeper, underlying, fundamental values and wants. Your philosophy of life. Your sense of purpose, vision, and meaning. Do I have a sense of purpose and direction in life? What do I want out of life? How do I want the world to be different? What is my philosophy of life? What are my fundamental values? What do I truly value? Contribution & Impact How you give value to the world, make a difference, and have a positive impact. How am I giving value to the worl...
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29 NOV 2016 by ideonexus

 Earthseed 46-50

46. Do not worship God Do not worship God Inexorable GodNeither needs nor wantsYour worship.Instead,Acknowledge and attend God,Learn from God,With forethought and intelligence,Imagination and industry,Shape God.When you must,Yield to God.Adapt and endure.For you are Earthseed,And God is Change. ∞ = Δ 47. Unenlightened Self-Interest Beware:At warOr at peace,More people dieOf unenlightened self-interestThan of any other disease. ∞ = Δ 48. Hidden within Change God is ChangeAnd hidden with...
Folksonomies: religion earthseed
Folksonomies: religion earthseed
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29 NOV 2016 by ideonexus

 Earthseed 1-10

1. God is Change All that you touchYou Change. All that you ChangeChanges you. The only lasting truthIs Change. GodIs Change. ∞ = Δ 2. Prodigy Prodigy is, at its essence,adaptability and persistent,positive obsession. Withoutpersistence, what remains is anenthusiasm of the moment. Withoutadaptability, what remains maybe channeled into destructivefanaticism. Without positiveobsession, there is nothing at all. ∞ = Δ 3. A gift of God A gift of GodMay sear unready fingers ∞ = Δ 4. We sha...
Folksonomies: religion earthseed
Folksonomies: religion earthseed
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29 NOV 2016 by ideonexus

 Shape God

God is Power—Infinite,Irresistible,Inexorable,Indifferent.And yet, God is Pliable—Trickster,Teacher,Chaos,Clay.God exists to be shaped.God is Change.   Any Change may bear seeds of benefit.Seek them out.Any Change may bear seeds of harm.Beware.God is infinitely malleable.God is Change.   God is ChangeAnd hidden within ChangeIs surprise, delight,Confusion, pain,Discovery, loss,Opportunity, and growth.As always,God existsTo shapeAnd to be shaped.     A victim of God may,Through learning...
Folksonomies: religion change
Folksonomies: religion change
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02 SEP 2016 by ideonexus

 Math Games

Buzz. An example of a low-stress, win-win game is Prime Number Buzz. Students stand in a circle or at their desks and go around the room in order, saying either the next sequential number if it is a composite or “buzz” if it is a prime. If they are incorrect, they sit down, but they keep listening and when they catch another student’s error, they stand up and rejoin the game. (The same game format works for Multiples Buzz, using multiples of, for example, 3, 4, and so on.) Telephone. T...
Folksonomies: education games math
Folksonomies: education games math
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