28 OCT 2024 by ideonexus

 Quantifying Information Content Does Not Bring Meaning Fr...

It is perfectly true that redundancy aids recognition of a signal as a language or a code, and this recognition is crucial to SETI. However, Shannon’s method provides only a quantitative measure of the complexity of a language or signaling system—not a translation. And while it is axiomatic in cryptology that redundancy helps in deciphering a text, the task of decipherment/cryptanalysis is to move from an encoded text to the original text—not from text to meaning. To get from text to me...
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We may be able to quantify the information content of an alien signal, but that is very different from deriving the meaning from the signal.

23 SEP 2023 by ideonexus

 Resistance Home

If you’ll allow me to stretch this metaphor, we could say that Old Survivor was too weird or too difficult to proceed easily toward the sawmill. In that way, the tree provides me with an image of “resistance-in-place.” To resist in place is to make oneself into a shape that cannot so easily be appropriated by a capitalist value system. To do this means refusing the frame of reference: in this case, a frame of reference in which value is determined by productivity, the stren...
Folksonomies: attention economy
Folksonomies: attention economy
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10 MAR 2017 by ideonexus

 Literacy in the Context of an MMORPG

Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
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A game screen is a complex collection of symbols that are meaningless to traditional literacy, but they do comprise a literacy that tells a story for those who can read it.

31 OCT 2012 by ideonexus

 Levels of Simulation

Such is simulation, insofar as it is opposed to representation. Representation stems from the principle of the equivalence of the sign and of the real (even if this equivalence is Utopian, it is a fundamental axiom). Simulation, on the contrary, stems from the Utopia of the principle of equivalence, from the radical negation of the sign as value, from the sign as the reversion and death sentence of every reference. Whereas representation attempts to absorb simulation by interpreting it as a f...
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The differences between appearance and simulation.

19 JUN 2011 by ideonexus

 Cultural Differences

The Italian model has a sign like a wave, meaning, “Come here.” Greek girls cause problems for non-Greek boys by saying “No” with a nod, not a shake, of their head. In New Zealand you can do one kind of V-sign but never the other. Americans look posh when they look neat; Europeans look posh when they look as if they’ve just come through a hedge backwards. A very fine linguistic example of model difference lies in the way the Irish and the English express themselves. Where the Britis...
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Examples of differences between various European countries in expressiveness.