Levels of Simulation

Such is simulation, insofar as it is opposed to representation. Representation stems from the principle of the equivalence of the sign and of the real (even if this equivalence is Utopian, it is a fundamental axiom). Simulation, on the contrary, stems from the Utopia of the principle of equivalence, from the radical negation of the sign as value, from the sign as the reversion and death sentence of every reference. Whereas representation attempts to absorb simulation by interpreting it as a false representation, simulation envelops the whole edifice of representation itself as a simulacrum.

Such would be the successive phases of the image:

it is the reflection of a profound reality;
it masks and denatures a profound reality;
it masks the absence of a profound reality;
it has no relation to any reality whatsoever;
it is its own pure simulacrum.

In the first case, the image is a good appearance - representation is of the sacramental order. In the second, it is an evil appearance - it is of the order of maleficence. In the third, it plays at being an appearance - it is of the order of sorcery. In the fourth, it is no longer of the order of appearances, but of simulation.

Notes:

The differences between appearance and simulation.

Folksonomies: post modernism hyperreality simulation

Taxonomies:
/art and entertainment/movies and tv/reality (0.432398)
/technology and computing/computer certification (0.402733)
/society (0.387092)

Keywords:
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Concepts:
Group (0.927979): dbpedia | freebase
Utopia (0.879629): dbpedia | freebase
Semiotics (0.727013): dbpedia | freebase | opencyc
Dystopia (0.723900): dbpedia | freebase

 Simulacra and simulation
Books, Brochures, and Chapters>Book:  Baudrillard , Jean (1994), Simulacra and simulation, Univ of Michigan Pr, Retrieved on 2012-10-31
  • Source Material [books.google.com]
  • Folksonomies: post modernism hyperreality