01 DEC 2024 by ideonexus

 Jone's Dilemma

1-48. This principle is named after Reginald Victor Jones, a British professor heavily involved in solving science and technology intelligence challenges. In this deception, the target receives information through multiple means and methods, from many angles, throughout an operational environment. Deception generally becomes more difficult as the number of conduits available to the deception target to confirm the real situation increases. However, the greater the number of conduits that are d...
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20 SEP 2024 by ideonexus

 Skepticism on Blue Zones

I started getting interested in this topic when I debunked a couple of papers in Nature and Science about extreme ageing in the 2010s. In general, the claims about how long people are living mostly don’t stack up. I’ve tracked down 80% of the people aged over 110 in the world (the other 20% are from countries you can’t meaningfully analyse). Of those, almost none have a birth certificate. In the US there are over 500 of these people; seven have a birth certificate. Even worse, only abou...
Folksonomies: aging longevity
Folksonomies: aging longevity
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26 AUG 2024 by ideonexus

 Thought Experiment: Living Every Human Life

Imagine living, in order of birth, through the life of every human being who has ever lived.1 Your first life begins about three hundred thousand years ago in Africa.2 After living that life and dying, you travel back in time and are reincarnated as the second-ever person, born slightly later than the first. Once that second person dies, you are reincarnated as the third person, then the fourth, and so on. One hundred billion lives later,3 you become the youngest person alive today. Your “l...
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06 JUL 2024 by ideonexus

 Games Do Not Model/Simulate, but are a Business

This is how the world appears to game design: There are dependent and independent variables. Designers, through trial and error, will work out which are which. They will choose cultural, business and technical options that maximize long term advantages. If it doesn’t work out, they will do it over. Time is essentially of a piece. It is homogenous, but it can be divided into equivalent units, just like space. Civilization III models not so much ‘civilization’, as the game design business...
Folksonomies: gamespace
Folksonomies: gamespace
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25 JAN 2024 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom,...
Folksonomies: wisdom
Folksonomies: wisdom
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25 JAN 2024 by ideonexus

 Forgotten Best Sellers

Social values ebb and flow over decades, but the values expressed in a book are fixed. It may be that science fiction is more affected by values dissonance than other genres by nature of being (often) set in the future. A book written and set in the 1950s might have quaint expectations regarding the proper roles of men and women (not to mention the assumption that those are only two choices), but they would be the quaint expectations of the era in which the book is set. A novel written in the...
Folksonomies: popculture
Folksonomies: popculture
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25 JAN 2024 by ideonexus

 Computers are Associated with Precision, but Really They ...

In physics, too, where computers were used to relieve the tedium of data collection and plotting, relatively mundane applications had significant effects. When calculation was automated and its results instantaneously translated into screen visualizations, patterns in data became more apparent. Physics students described feeling “closer to science” and “closer to theory” when their laboratory classes began to use software for visualization and analysis. As in chemistry...
Folksonomies: simulation computation
Folksonomies: simulation computation
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23 DEC 2023 by ideonexus

 Anthropocene Traps

The concept of evolutionary traps has been used almost exclusively for studying how non-human species respond to cues in anthropogenic environments [24–34]. Key examples include artificial human lights attracting insects, island species responding naively to the presence of introduced predators, and seabirds not being able to discriminate between the cues of marine plankton and marine plastics [34–36] (figure 1a). In the context of humans, evolutionary mismatch is a much more fr...
Folksonomies: evolution maladaptation
Folksonomies: evolution maladaptation
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22 DEC 2023 by ideonexus

 What Will be Left After the AI Bubble Pops?

Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer” these “toy models” have gotten far more out of them than even their makers imagined possible. They will continue to eke out new marginal gains from these little models, possibly enough to satisfy most of those low-stakes, low-dollar ap­...
Folksonomies: technology ai
Folksonomies: technology ai
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22 DEC 2023 by ideonexus

 What Tech Bubbles Leave Behind

Tech bubbles come in two varieties: The ones that leave something behind, and the ones that leave nothing behind. Sometimes, it can be hard to guess what kind of bubble you’re living through until it pops and you find out the hard way. When the dotcom bubble burst, it left a lot behind. Walking through San Francisco’s Mission District one day in 2001, I happened upon a startup founder who was standing on the sidewalk, selling off a fleet of factory-wrapped Steelcase ...
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