29 NOV 2025 by ideonexus
Zork's Inaccessibility Shielded it from the Satanic Panic
Gathering treasure is an important part of Zork II, but assembling the booty in a trophy case is not the ultimate goal. In order to win, the interactor must have the player character supply these treasures to a powerful demon. This demon (like the robot) will do the adventurer a critical service-after he is propitiated. From the standpoint of the adventurer, Zork II adds a new and innovative motivation to the usual drive to plunder: Satanism. Such demonic elements were also found in Zork: The...29 NOV 2025 by ideonexus
D&D Was Inspired by More Than LOTR
The extent to which Dungeons and Dragons is inspired by J. R. R. Tolkien's work has frequently been misunderstood and overstated. Although Tolkien's books are obviously important to the fantasy genre and were influential on many particular Dungeons and Dragons campaigns undertaken by groups of players, Tolkien can sometimes seem the single straw that those unfamiliar with fantasy and adventure writing grasp at when trying to understand where this game came from and how to situate it vis-a-vi...Folksonomies: gaming history
Folksonomies: gaming history
Were the original rules left intentionally vague? I don't think so. The rules were incredibly details, but only on certain aspects for which the author was obsessed with, like racial modifiers and encumbrance. It's just that the players skimmed over the complexities.
25 SEP 2025 by ideonexus
Crosswords Make Use of Trivial Information
It may be of some interest to note, in this connection, that the crossword puzzle became a popular form of diversion in America at just that point when the telegraph and the photograph had achieved the transformation of news from functional information to decontextualized fact. This coincidence suggests that the new technologies had turned the age-old problem of information on its head: Where people once sought information to manage the real contexts of their lives, now they had to invent con...27 JUL 2018 by ideonexus
Redundancy of English language is a Goldilocks zone for C...
In Shannon’s terms, the feature of messages that makes codecracking possible is redundancy. A historian of cryptography, David Kahn, explained it like this: “Roughly, redundancy means that more symbols are transmitted in a message than are actually needed to bear the information.” Information resolves our uncertainty; redundancy is every part of a message that tells us nothing new. Whenever we can guess what comes next, we’re in the presence of redundancy. Letters can be redundant: be...07 AUG 2017 by ideonexus
Constructable Strategy Game Patent
A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein. 02 SEP 2016 by ideonexus
"This Is Not a..." Game
A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...21 JUN 2014 by ideonexus
A good game teaches you how to play it
What you eventually discover as you continue to play is that Portal is a
game about escaping from rooms that operate according to rules you are unaware
of. You learn that each room is a puzzle, increasingly booby-trapped,
and the game requires you to understand more and more complex physics in
order to get out. If you don’t teach yourself the physics of each new room—
that is, if you don’t learn the rules of the game—you’ll be stuck there forever,
listening to the AI system repeat h...Folksonomies: gamification
Folksonomies: gamification




