27 JUL 2018 by ideonexus

 Redundancy of English language is a Goldilocks zone for C...

In Shannon’s terms, the feature of messages that makes codecracking possible is redundancy. A historian of cryptography, David Kahn, explained it like this: “Roughly, redundancy means that more symbols are transmitted in a message than are actually needed to bear the information.” Information resolves our uncertainty; redundancy is every part of a message that tells us nothing new. Whenever we can guess what comes next, we’re in the presence of redundancy. Letters can be redundant: be...
  1  notes
 
07 AUG 2017 by ideonexus

 Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.
Folksonomies: gaming patent
Folksonomies: gaming patent
  1  notes
02 SEP 2016 by ideonexus

 "This Is Not a..." Game

A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...
Folksonomies: education games
Folksonomies: education games
  1  notes
 
21 JUN 2014 by ideonexus

 A good game teaches you how to play it

What you eventually discover as you continue to play is that Portal is a game about escaping from rooms that operate according to rules you are unaware of. You learn that each room is a puzzle, increasingly booby-trapped, and the game requires you to understand more and more complex physics in order to get out. If you don’t teach yourself the physics of each new room— that is, if you don’t learn the rules of the game—you’ll be stuck there forever, listening to the AI system repeat h...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
18 JUN 2013 by ideonexus

 Developing Puzzle Games Requires Experimentations

...you need fewer art assets to build a simple puzzle game. This is very good news for small developers, and for those just starting out in gaming. One or two people can build a world-class puzzle game. It would be next to impossible for one or two people to build a world-class third-person action game from scratch (and be finished by the end of the millennium). Puzzle games generally require puzzle pieces, such as blocks, widgets, shapes, or gizmos of some kind. Once you have built these obj...
Folksonomies: game development
Folksonomies: game development
  1  notes

The entry-bar for building a puzzle game is low because they don't require many complex graphics, but the rhythm and heartbeat of the game require playing with variables and tweaking ideas.