07 MAY 2023 by ideonexus

 Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to say that you can't use a memory aid; rather it is up to the rulebook to specifically allow it, or else you can't use one. It doesn't matter how much the game for you is not about...
Folksonomies: rules gaming
Folksonomies: rules gaming
  1  notes
 
16 APR 2013 by ideonexus

 Neem: Cognitive Drug

Neem is a mnemonic drug that works by “tagging” experiences and mental input with a set of unique sensations that contribute to the formation of state-based memories. Neem gummy chews come in a variety of fruit avors shaped like extinct old Earth animals. Neem gives characters a 20 bonus on COG Tests to recall information they learned while on Neem (see Memorizing and Remembering, p. 176). The drawback to Neem is that memories they accumulate while under the drug’s in uence have no em...
Folksonomies: tagging cognition
Folksonomies: tagging cognition
  1  notes

A drug that "tags" experiences and ideas with a set of unique sensations to link to a memory. One could then take another dose of Neem to recall the memory.

08 JUN 2011 by ideonexus

 Mnemonic Device for Avoiding BPA

anything labeled with the recycling code three, six, or seven goes into the trash. (In my research on BPA, I encountered a mnemonic device with the lilt of a nursery rhyme: “Four, five, one, and two/All the rest are bad for you.”)
  1  notes

“Four, five, one, and two/All the rest are bad for you.”