06 JUL 2024 by ideonexus

 History in Games

Of what use is the past to a gamer? Peter Lunenfeld: “For the most part, its blood, mischief and role playing that gamers revel in. They live in an alternative universe, a solipsistic one scripted by designers whose frame of reference extends no further back than Pong, Pac-Man and Dungeons and Dragons. The visual and storyline tropes that most of us bring with us as cultural baggage are… all but forgotten ancestral memories, thrown off, on purpose, too cumbersome to be of any use.” In t...
Folksonomies: gamespace
Folksonomies: gamespace
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09 SEP 2016 by ideonexus

 A Lack of Uncertainty Impacts Learning in Adults

Healthy aging can lead to impairments in learning that affect many laboratory and real-life tasks. These tasks often involve the acquisition of dynamic contingencies, which requires adjusting the rate of learning to environmental statistics. For example, learning rate should increase when expectations are uncertain (uncertainty), outcomes are surprising (surprise) or contingencies are more likely to change (hazard rate). In this study, we combine computational modelling with an age-comparativ...
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24 JAN 2015 by ideonexus

 Q

The hypothesis of {108} abstraction says that every living creature is characterized by a number Q which is a measure of the complexity of the creature. To measure Q, we do not need to know anything about the internal structure of the creature. Q can be measured by observing from the outside the behavior of the creature and its interaction with its environment. Q is simply the quantity of entropy produced by the creature's metabolism during the time it takes to perform an elementary respons...
Folksonomies: complexity quantification
Folksonomies: complexity quantification
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21 JUN 2014 by ideonexus

 800 Lifespans Bridge 50,000 Years

Eight hundred life spans can bridge more than 50,000 years. But of these 800 people, 650 spent then lives in caves or worse; only the last 70 had any truly effective means of communicating with one another, only the last 6 ever saw a printed word or had any real means of measuring heat or cold, only the last 4 could measure time with any precision; only the last 2 used an electric motor; and the vast majority of the items that make up our material world were developed within the lifespan of t...
Folksonomies: history time perspective
Folksonomies: history time perspective
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20 FEB 2014 by ideonexus

 Defining "Uncertainty"

‘Uncertainty’ is a complex and multifaceted property, sometimes originating in a lack of information, and at other times from quite fundamental disagreements about what is known or even knowable (Moss and Schneider, 2000). Furthermore, scientists often disagree about the best or most appropriate way to characterize these uncertainties: some can be quantified easily while others cannot. Moreover, appropriate characterization is dependent on the intended use of the information and the parti...
Folksonomies: uncertainty definitions
Folksonomies: uncertainty definitions
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From the IPCC report. Interesting for including different definitions of terms in its description.

19 DEC 2013 by ideonexus

 Measurements Change Dramatically Depending on the Methodo...

Benoit Mandelbrot asked his famous question “How long is the coast of Britain?” long before this symposium was written, but it perfectly captures the sort of puzzle people in this crowd love. The question seems simple. Just look it up in the encyclopedia. But as Mandelbrot observed, the length of the coast of Britain depends on what you use to measure it. If you draw lines on a map to approximate the coastline, you get one length, but if you try to measure the real bumps in every inlet an...
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David Brook's relating Benoit Mandelbrot's experience measuring the British coast.