03 DEC 2025 by ideonexus
The Moynihan Report Characterizes Black Culture as Commun...
Doro is an ideal consumer who is both part of a “race,” “nation,” or “empire” (those terms being as confused and intertwined for Doro as they were for Burroughs) and its predator. This depiction of Doro highlights the ways in which a hyper-extended consumerism and an exceptionalist definition of nation both necessarily bring with them a permanent underclass—without which the empire would collapse—both feeding and being destroyed by those in the dominant position, and who thems...Folksonomies: science fiction critical theory
Folksonomies: science fiction critical theory
28 APR 2024 by ideonexus
Modern Absence of Monoculture
It is difficult to, either quantitatively (through sales, net worth, or awards) or qualitatively (through an objective hierarchisation of cultural products) provide an indisputable metric for ‘fame.’ First, there are contextually contingent variables like streaming or internet relevance preventing me from drawing transhistorical comparisons with say, The Beatles or Michael Jackson. And then there is the reality that in our postmodern, globalised world, culture has expanded, mutat...10 MAR 2017 by ideonexus
Gamification Set Collection
I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...Folksonomies: education gamification
Folksonomies: education gamification
29 DEC 2016 by ideonexus
Gaming for Globalization
In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual...02 SEP 2016 by ideonexus
The Majority Illusion in Social Networks
Social behaviors are often contagious, spreading through a population as individuals imitate the decisions and choices of others. A variety of global phenomena, from innovation adoption to the emergence of social norms and political movements, arise as a result of people following a simple local rule, such as copy what others are doing. However, individuals often lack global knowledge of the behaviors of others and must estimate them from the observations of their friends' behaviors. In some ...Folksonomies: cognitive bias
Folksonomies: cognitive bias
17 OCT 2014 by ideonexus




