02 MAR 2019 by ideonexus

 Examples of Hyperliterature

17776: What football will look like in the future by Jon Bois — SB Nation A serial piece about space probes in the far future that have gained sentience and are watching humanity play an evolved form of American football. GIFs, animations, and found digital media galore. Adrien Brody by Marie Calloway An account of the author’s romantic relationship with a married journalist, Adrien Brody. Told via emails, texts, and other exchanges. Breathe by Kate Pullinger A ghost story in tap for...
Folksonomies: new media hyperliterature
Folksonomies: new media hyperliterature
  1  notes
 
10 MAY 2016 by ideonexus

 Characteristics of a Literacy-Building Classroom Library

• 300-600 books • Wide range of reading difficulty • Permanent “core” collection and regularly replenished “revolving” collection • Variety of genres • New books with appealing covers • Attractive, inviting setting The literature selection should include: • Traditional stories: Familiar stories that are found in every culture, including fables, folk tales, myths and legends • Fantasy: Stories that contain characters who may have superhuman powers that spark children...
Folksonomies: literacy reading library
Folksonomies: literacy reading library
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Discovery

In a roleplaying game, the players take on the roles of people in a fictional world. Each player creates a character to portray, and together, the players create a story. In their imagination, the players experience the same challenges and rewards that their characters experience. To facilitate this, the rules of the game govern whether characters succeed or fail at what they try to do. This book sometimes refers to the player characters as PCs. In addition to the players who are the charact...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 Tabletop RPGs are Better than Video Game RPGs

You see, in this day of amazing technology, lightning fast communications and constant, exciting innovation, there is nothing that comes close to role-playing. That's because we utilize the ultimate computer, the one that can think for itself, imagine and dream - the human mind. No machine can match it. No machine can "imagine" and "create" fictional characters, places, and ideas that exist only in the mind of that individual and share it with others. No machine can read words and "see" them...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Theater, Storytelling, and Game

A roleplaying game is part improvisational theater, part storytelling, and part game. It is played by a gamemaster who runs the game and a group of players who pretend to be characters. These characters are created by the players, given a history and personality, and then further defined by a set of statistics that represent the character’s skills and attributes as developed in the character creation process (see Creating a Shadowrunner, p. 80). The gamemaster presents the setting and situa...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 Judge (DM) as Multiple Roles

So, what is a Judge? A Judge is the stage-setter, the tale-teller, the mediator, and the narrator. The Judge fills in the background, describes what the player characters see, and operates the non-player characters, ranging from ultimate menaces to the universe to small-time crooks to innocent bystanders to other heroes and forces of the law. The Judge decides if a character's action is successful or if a villain escapes. The Judge provides the challenges for the heroes and the information th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes