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Memes in the Watson category “/family and parenting”

61–80 of 763

Learn to See, to Think, and to Speak and Write

The vita contemplativa presupposes instruction in a particular way of seeing. In Twilight of the Idols, Nietzsche formulates three tasks for which pedagogues are necessary. One needs to learn to see, to think, and to speak and write. The goal of education, according to Nietzsche, is “noble culture.” Learning to see…

AI as Longterm Memory

The current state-of-the-art Gemini model can fit roughly 1.5 million words in its context. That’s enough for me to upload the full text of all fourteen of my books, plus every article, blog post, or interview I’ve ever published—and the entirety of my collection of research notes that I’ve compiled over the years…

Why Humans Evolved to be Active

Humans of all to be much more physically active than our ape ancestors. Typical chimpanzee walks maybe two to three kilometers a day, and they take maybe what, three, 4,000 steps a day. A typical hunter-gatherer takes about 15 to 20,000 steps a day. Per kilo hunter-gatherers spend about twice as much energy per kilo…

Thought Experiment: Living Every Human Life

Imagine living, in order of birth, through the life of every human being who has ever lived.1 Your first life begins about three hundred thousand years ago in Africa.2 After living that life and dying, you travel back in time and are reincarnated as the second-ever person, born slightly later than the first. Once that…

Being "Good" At a Game Means Internalizing It's Algorithms

The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek…

Games Offer Perfect Unfreedom

In The Sims, things proliferate. Or rather, the skins of things. You can have many different kinds of sofa, or coffee table, or lamp shade, but the meter is running, so to speak. You have to make more money to buy more things. But some gamers who play The Sims trifle with the game rather than play it. These gamers are…

Enjoyment, Satisfaction, and Purpose

Arthur C. Brooks: There are three macronutrients to happiness. They are enjoyment, satisfaction, and purpose. People who are truly happy about their lives, they have all three. And they have them in abundance, and they have them in balance. And people who are out of balance [with] enjoyment, satisfaction, and purpose…

The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and…

When Whiteness is the Default for Success

It is now common—and I use the word “common” in its every sense—to see interviews with up-and-coming young movie stars whose parents or even grandparents were themselves movie stars. And when the interviewer asks, “Did you find it an advantage to be the child of a major motion-picture star?” the answer is…

How Realities are Created

It was always my hope, in writing novels and stories which asked the question “What is reality?”, to someday get an answer. This was the hope of most of my readers, too. Years passed. I wrote over thirty novels and over a hundred stories, and still I could not figure out what was real. One day a girl college…

This is Real

This is real. Your eyes reading this text, your hands, your breath, the time of day, the place where you are reading this—these things are real. I’m real too. I am not an avatar, a set of preferences, or some smooth cognitive force; I’m lumpy and porous, I’m an animal, I hurt sometimes, and I’m different one…

The Right to "Want What We Want to Want"

In a post about ad blockers on the University of Oxford’s “Practical Ethics” blog, the technology ethicist James Williams (of Time Well Spent) lays out the stakes: We experience the externalities of the attention economy in little drips, so we tend to describe them with words of mild bemusement like…

I and Thou Thinking

In his 1923 book I and Thou, the philosopher Martin Buber draws a distinction between what he calls I-It and I-Thou ways of seeing. In I-It, the other (a thing or a person) is an “it” that exists only as an instrument or means to an end, something to be appropriated by the “I.” A person who only knows I-It…

Resistance Home

If you’ll allow me to stretch this metaphor, we could say that Old Survivor was too weird or too difficult to proceed easily toward the sawmill. In that way, the tree provides me with an image of “resistance-in-place.” To resist in place is to make oneself into a shape that cannot so easily be appropriated by a…

Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to…

Three Guidelines and Eight Stages

I.A The Three Guidelines The Dao of Great Learning lies in making bright virtue brilliant; in making the people new; in coming to rest at the limit of the good. Only after wisdom comes to rest does one possess certainty; only after one possesses certainty can one become tranquil; only after one becomes tranquil can…

What Would an Atheist Say to God?

Why did you stay hidden? Why did you stay silent? Why did you demand faith instead of providing evidence? Why did you reveal yourself in a book full of historical innaccuracies and theological contradictions? If you knew that the vast majority of humans you created would end up in hell, why did you create them? Why…

Third place

Oldenburg calls one's "first place" the home and the people the person lives with. The "second place" is the workplace—where people may actually spend most of their time. Third places, then, are "anchors" of community life and facilitate and foster broader, more creative interaction.[1] In other words, "your third…