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Memes in the Watson category “/technology and computing/software”

41–60 of 123

Biotechnology will Free Us from the Tyranny of Normalcy

Christopher Dewdney: Most people's “ideals” would turn them into underachieving Nicole Kidmans and eight-foot Brad Pitts, identical cutouts. My previous, rather naïve, notion was that biotechnology would free us from the tyranny of “normalcy”—that we could become anything we wanted, morph ourselves into elongated…

The Unspecialized Will Inherit the Earth

Why is it that our whole economic and political system has tended recently to become so sluggish and inflexible? Why have we become resigned to the idea that nothing substantial can ever be done in less than ten years? Obviously there are many reasons. But I believe the principal reason for this sluggishness is that…

Tangled Bank of the Primeval Cell

In our present state of ignorance, we have a choice between two contrasting images to represent our view of the possible structure of a creature newly emerged at the first threshold of life. One image is the replicator model of Eigen, a molecular structure tightly linked and centrally controlled, replicating itself…

Computer Metaphors for Biochemistry

The metaphor of the computer represents in some crude fashion the chemistry of life. Nowadays one may assume that the average citizen of an industrialized country is at least as familiar with computers as with rain forests. The idea of using the computer as a metaphor is a natural one. A computer is a device for…

Computronium

In programmable matter, the same cubic meter of machinery can become a wind tunnel at one moment, a polymer soup at the next; it can model a sea of fermions [elementary particles], a genetic pool, or an epidemiology experiment at the flick of a console key. Ten times as large a simulation will simply require ten cubic…

A good game keeps you at the edge of your ability

As you successfully lock in Tetris puzzle pieces, you get three kinds of feedback: visual—you can see row after row of pieces disappearing with a satisfying poof; quantitative—a prominently displayed score constantly ticks upward; and qualitative—you experience a steady increase in how challenging the game feels. This…

Characteristics of a Game

When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orients their participation…

Feigned Surprise

he best developers I’ve worked with were willing to admit when they didn’t know something. Of course they could learn quickly. If you meet an arrogant developer who pretends to know everything, be careful. To them, their ego is more important than your software. An insecure person who mixes up their self-worth with…

The Silence of the Universe is Significant

Geoff Marcy, the University of California at Berkeley astronomer who has found scores of exoplanets, and who has diligently searched for signs of anything artificial in the data, says the silence is significant: “If our Milky Way Galaxy were teeming with thousands of advanced civilizations, as depicted in…

Common Sense Does Not Predict

Common sense ... has the very curious property of being more correct retrospectively than prospectively. It seems to me that one of the principal criteria to be applied to successful science is that its results are almost always obvious retrospectively; unfortunately, they seldom are prospectively. Common sense…

Making Forced Connections

The basic process for making forced connections, as outlined by Koberg and Bagnall, is simple and sound. List possible features of the object you are trying to creatcte, one le feature per column. For example, the features might include cololor, size, anc shape. 2. In the column under each feature variable, list as…

Turing's Two Great Insights

Alan Turing, the father of the modern computer, began by thinking about the highly conscious and deliberate step-by-step calculations performed by human “computers” like the women decoding German ciphers at Bletchley Park. His first great insight was that the same processes could be instantiated in an entirely…

The Sensory Desktop

We must take our sensory experiences seriously but not literally. This is one place where the concept of a sensory desktop is helpful. We take the icons on a graphical desktop seriously; we won’t, for instance, carelessly drag an icon to the trash, for fear of losing a valuable file. But we don’t take the colors…

Human Memory, Computer Memory

Almost all of those limits start with a peculiar fact about human memory: Although we are pretty good at storing information in our brains, we are pretty poor at retrieving it. We can recognize photos from our high school yearbooks decades later, yet find it impossible to remember what we had for breakfast yesterday…

An Early Experiment Hinting at DNA

Anomaly (2) was observed by Fred Griffith, decades before DNA and the genetic code. He found that if you inject a heat-treated, dead, virulent species of bacteria (pneumococcus S) into a rat previously infected with a nonvirulent species (pneumococcus R), then species R became transformed into species S, thereby…

The Actuarial Math of Altruism

I have talked in elemental terms of suicidal genes for saving the lives of particular numbers of kin of exactly known relatedness. Obviously, in real life, animals cannot be expected to count exactly how many relatives they are saving, nor to perform Hamilton's calculations in their heads even if they had some way of…

Real Life NPCs are Boring

Let's start off with my likes for this title: First, the graphics are really good. I really felt immersed in the environment and quaint little neighborhood in the first level. I know other games have pretty good graphics, but Going Outside: You Know, Real Life? takes it to another level, because when you look closely…