Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one…
Mrs. Lee creates five decks of cards to structure her assessment—each deck has two cards more than the total number of students (to increase variability). The cards in Deck 1 have the name of a 20th century poet who was not the subject of an in-class discussion. The cards in Deck 2 each feature a poetic theme (e.g…
On a previous assessment, Mrs. Tabor asked her students three different questions to assess their science-centered critical thinking. Based on the answers, she gives each student a chip with a different color and value (much like the suns in Ra). Students who demonstrated an “average” level of critical-thinking skills…
A gamespace is a uniquely coded and constructed place where players are expected to act before being any good at what they’re doing; they’re spaces inherently founded on the notion of risk taking. The process of building a classroom that functions as a gamespace should start with the teacher being committed to…
Moreover, games use systems of points, scores, leaderboards, achievement walls, and other clever mechanisms to reinforce how well you are playing (or not playing). Feedback should force us to face reality and redirect our efforts where they are needed. Regular, systemic feedback is a rarity in the traditional school…
As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students…
Broadly speaking, those who advocate for game-based education seek to find ways to integrate specific, preexisting games directly into the curriculum. They want to use games to illustrate specific points or develop specific skills that they believe are uniquely developed by the game in question (Prensky, 2001). There…
Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to…
If you know kindergartners, you know that a thread on the carpet can become one of the most fascinating objects on the face of the earth. The child will pick it up and run her fingers the length of it, scrutinizing every centimeter of that thread. She might hold it up in the sunlight to get a better look and then lay…
For example, if the problem was to fi nd the answer to 8 × 6, students may suggest three options: memorizing the multiplication table for 6, knowing that 8 × 5 = 40 and adding another 8 to equal 48, or adding a column of six 8s. Allowing students to personally choose among approaches all confi rmed as correct and to…
A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”)…
Outside Temperatures. Place a thermometer outside a window so students can make daily calculations and keep a chart reporting the actual temperature and the temperature change from the previous day. Students will see that the change can be a negative number without the temperature falling below 0—an often-confusing…
Buzz. An example of a low-stress, win-win game is Prime Number Buzz. Students stand in a circle or at their desks and go around the room in order, saying either the next sequential number if it is a composite or “buzz” if it is a prime. If they are incorrect, they sit down, but they keep listening and when they catch…
Select two boxes or cans of food that weigh 8 ounces and 16 ounces, respectively. Have students hold each as you tell them (or they read) the weights of the containers. Give students a box or can with the weight covered and have them compare the weight of the new package to the weight of the 8- and 16-ounce samples…
Periodically remind students that their mental effort is relevant to pleasure in the near future. The younger the children, the less tolerant their brains are to activities that are not pleasurable now or expected to be so in the very near future. Fortunately, the dopamine-reward network releases motivating dopamine…
In your planning, consider what you most want students to know and then work backward to develop an opening that promotes sustained interest toward that goal. If possible, represent the unit in several different ways that appeal to different learning strengths and levels of achievable challenge so you can continually…
Other ways to celebrate and maintain positive memories and knowledge include the following: Have students teach the new skill to someone else. Have students keep a list of achievements in their math journals or write them on a wall chart. Take a photo of the fi nal achievement (even if it is something as simple as a…
Also known as mastery learning, competency-based learning is a growing focus of education conversations. The premise is that students learn best by mastering a particular learning goal before moving on to new material that builds on that goal. Instead of a group of students all moving from one topic to the next with…
With funding from the U.S. Department of Education's Small Business Innovation Research (SBIR) program, New York City-based Mindset Works developed SchoolKit, an app designed to strengthen academic and socialemotional success. Through animations, assessments, and classroom activities, students learn a growth…
The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn't improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently. What does…