Innovate, Don't Digitize

The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn't improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently. What does technology make possible that could not be done before?


Folksonomies: education technology digitization

/technology and computing (0.696136)
/art and entertainment/visual art and design/design/industrial and product design (0.217429)
/technology and computing/technological innovation (0.148229)

e.g. scanning worksheets (0.912760 (neutral:0.000000)), traditional materials (0.677746 (neutral:0.000000)), innovative approaches (0.655632 (positive:0.287010)), technology (0.455586 (neutral:0.000000)), value (0.387302 (neutral:0.000000)), experience (0.382677 (negative:-0.492128)), students (0.375400 (positive:0.287010)), content (0.374863 (positive:0.287010)), learning (0.348781 (neutral:0.000000))

Innovation (0.948000): dbpedia | freebase
Technology (0.843012): dbpedia | freebase
Debut albums (0.723356): dbpedia

 Ed Tech Developer’s Guide
Technical and Research Papers>Government Report, Other:  Office of Educational Technology, (April 2015), Ed Tech Developer’s Guide, Retrieved on 2016-08-17
  • Source Material []
  • Folksonomies: education technology