De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in…
I agree that a dreary comprehensive litany of who made what suggestion and which project official rejected it would be tedious (although me fact that the same idea arose in the minds of many different people - both in the science and the engineering teams - is worth noting), while at least some indication of the…
Three decades ago, cognitive scientist Colin Martindale advanced the idea that each of us has several subselves, and he connected his idea to emerging ideas in cognitive science. Central to Martindale’s thesis were a few fairly simple ideas, such as selective attention, lateral inhibition, state-dependent memory, and…
At IndieCade in October 2011, Adam Saltsman, Canabalt's creator, discussed the notion of "time until death." All of us have a finite amount of time on earth, and any time we spend on a particular activity is time that we can't spend doing something else. This means that the time we spend gaming represents most of a…
Before MIDI, a musical note was a bottomless idea that transcended absolute definition. It was a way for a musician to think, or a way to teach and document music. It was a mental tool distinguishable from the music itself. Different people could make transcriptions of the same musical recording, for instance, and…