mxplx

Memes about the concept “MIND”

61–80 of 339

Asimov Story on Computation

■ N 1958, American science fiction legend Isaac Asimov wrote a very short story called "The Feeling of Power." In it, lowly technician MyI ron Aub discovers that he is capable of duplicating the work of his computer by multiplying two numbers together on a piece of paper. Amazing! This miraculous discovery makes its…

Outboard Brain

Following in the grand tradition of nearly every new technology, nobody started to panic about the potential downsides of cognitive outsourcing until kids starting doing it, and doing it in ways that their parents didn't understand. They type with their thumbs in ugly slang and funny symbols. They have short attention…

The Chess Stress Response

Another aspect of chess as a sport is the intense psychological and physiological exertion involved in a competitive chess game, and the crisis after the game. What sports science calls the "stress response process" is at least as powerful in chess as it is in more physical sports. When I say exertion, I am not…

The Immersive Fallacy

According to the immersive fallacy, this reality is so complete that ideally the frame falls away so that the player truly believes that he or she is part of an imaginary world. [...] In the case of play, we know that metacommunication is always in operation. A teen kissing another teen in Spin the Bottle or a Gran…

Five Elements of Game Experience

Visual scanning: visual perception, especially scanning the entire screen at once. Auditory discriminations: listening for game events and signals. Motor responses: physical actions a player takes with the game controls. Concentration: intense focus on play. Perceptual patterns of learning: coming to know the…

Homo Laborans and Homo Faber

Homo Laborans sails in the sea of “making things” where work is an end in itself, and is dictated by the needs imposed by technology. Subjected to technology or pleasantly attracted by it, we are ‘Animal laborans’, as Arendt would say, being enslaved to the tasks we are immersed in by the will of technology. Our doing…

Play is the "Superfluity" of Energy Over Needs

Colozza on Play Phenomena.—The psychology and pedagogy of play form the subjects of a recent volume by Professor G. A. Colozza, whose views may be thus summarised: Play is the superfluity of energy over and above the essential needs of life,—at once the equivalent of accumulated energy and the means of its…

How Literacy Impacts Reading and Gaming

For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something…

Imaginative Play Creates Ownership

Ultimately, the child as creator exercises a whole range of capacities that set the Stage for original thinking. We find the imprint of creative practice in the blending of experiences and ideas, the classifications of real and imagined things, the organization of systemic patterns and narrative sequences, the…

Our Life is What We Pay Attention To

When our attention is lured, herded, and commandeered in such a way, our full human potential is profoundly subverted. “Our life experience,” William James once said, “will equal what we have paid attention to, whether by choice or default.” We become what we attend to — nothing more, nothing less. A steady and…

The Pantheon of Cyberspace

Although the dictionary definition of "pagan" simplply describes someone who is neither Jewish, Christian, nor Mos lem, a more practical working definition might encompass a religious philosophy of immanence—that the divine is present in all creation, but in manifold forms. Thus the Roman hearth belonged to Vesta, the…

Top-Down Engineering of AI

The philosophers’ fascination with propositions was mirrored in good old-fashioned AI, the AI of John McCarthy, early Marvin Minsky, and Allen Newell, Herbert Simon, and Cliff Shaw. It was the idea that the way to make an intelligent agent was from the top down. You have a set of propositions in some proprietary…

Knowledge Replaced with Social Media

When it emerged towards the end of the 80s as a purely text-based medium, [the internet] was seen as a tool to pursue knowledge, not pleasure. Reason and thought were most valued in this garden—all derived from the project of Enlightenment. Universities around the world were among the first to connect to this new…

We Compile What We Read in the Context of When We Read It

Reading and experience train your model of the world. And even if you forget the experience or what you read, its effect on your model of the world persists. Your mind is like a compiled program you've lost the source of. It works, but you don't know why. [...] ...reading and experience are usually "compiled" at the…