One of the hallmarks of the Athena project was that faculty were asked to build their own educational software. Most worked with a set of assumptions about learning: students begin by learning “fundamental concepts”; formal, mathematical representation is always the best approach; students would use simulations the…
In the 1980s, alternate visions of computers and the future of design were expressed in competing views about programming. Some architects believed that designers needed to learn advanced programming. If designers did not understand how their tools were constructed, they would not only be dependent on computer experts…
Comparing computer play with reading fiction reveals much about thes^se shortcomings. Reading stimulates the mental recreation of settingg, characterers, a and acactiojons in viLxal, auditory, tactile, kinesthetic, and other sensory images. One "sees" the pirate h the scar slashing across his cheek. One "hears" the…
There is, indeed, an "art" to worldplay in the social sciences that fuses narrative with analytical technique. There is also a kinship with the arts in the relationship between imagined world and reality, a point brought home by political scientist and ellow Robert Axelrod. In the early 1960s the teenage Axelrod won…
The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like two rectangles and a dot. That was what games were. Now, forty years later, we have photorealistic, 3D simulations with millions of people playing simultaneously and it’s getting better every year. Soon…
Now we get to the core of the simulation argument. This does not purport to demonstrate that you are in a simulation. Instead, it shows that we should accept as true at least one of the following three propositions: (1) The chances that a species at our current level of development can avoid going extinct before…
A human totally deprived of bodily senses does not do well. After 12 hours in a sensory deprivation tank (where one floats in a body-temperature saline solution that produces almost no skin sensation, in total darkness and silence, with taste and smell and the sensations of breathing minimized) a subject will begin to…
. . in real life mistakes are likely to be irrevocable. Computer simulation, however, makes it economically practical to make mistakes on purpose. If you are astute, therefore, you can leam much more than they cost. Further¬ more, if you are at all discreet, no one but you need ever know you made a mistake.
The job of computer scientists, of course, is to design the programs that let electronic computers accomplish those impressive feats of thinking and knowing. The computer scientists have to figure out how to make programs that get to the right kind of output from the right kind of input. But our job as cognitive…
Seibel: You mention four disciplines: music, graphics, mathematics, and text those are about as old as humanity. Clearly there are powerful ideas there that are independent of computers—the computer just provides a way to explore them that might be hard without the computer. Is there also a set of interesting…