Elaboration on the RPG Definition

Instead of snakes and ladders, we'll put in hidden doors and secret passages. Don't roll a die to see how far you move; you can move as far as you want. Move down the corridor to the intersection. You can turn right, or left, or go straight ahead, or go back the way you came. Or, as long as you're here, you can look for a hidden door. If you find one, it will open into another stretch of corridor. That corridor might take you straight to the exit or lead you into a blind alley. The only way to find out is to step in and start walking.

Of course, given enough time, eventually you'll find the exit. To keep the game interesting, let's put some other things in the maze with you. Nasty things. Things like vampire bats and hobgoblins and zombies and ogres. Of course, we'll give you a sword and a shield, so if you meet one of these things you can defend yourself. You do know how to use a sword, don't you?

And there are other players in the maze as well. They have swords and shields, too. How do you suppose another player would react if you chance to meet? He might attack, but he also might offer to team up. After all, even an ogre might think twice about attacking two people carrying sharp swords and stout shields.

Finally, let's put the board somewhere you can't see it. Let's give it to one of the players and make that player the referee. Instead of looking at the board, you listen to the referee as he describes what you can see from your position on the board. You tell the referee what you want to do and he moves your piece accordingly. As the referee describes your surroundings, try to picture them mentally. Close your eyes and construct the walls of the maze around yourself. Imagine the hobgoblin as the referee describes it whooping and gamboling down the corridor toward you. Now imagine how you would react in that situation and tell the referee what you are going to do about it.

We have just constructed a simple roleplaying game. It is not a sophisticated game, but it has the essential element that makes a role-playing game: The player is placed in the midst of an unknown or dangerous situation created by a referee and must work his way through it.

Notes:

Folksonomies: rpg role-playing games

Taxonomies:
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/sports/handball (0.464897)
/hobbies and interests/games/role playing games (0.376380)

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Concepts:
Role-playing game (0.970717): dbpedia | freebase | opencyc
Board game (0.800410): dbpedia | freebase | opencyc
English-language films (0.723769): dbpedia
Role-playing (0.682515): dbpedia | freebase
2007 singles (0.674149): dbpedia
2004 singles (0.665024): dbpedia
Wargaming (0.594224): dbpedia | freebase | yago
Role-playing game terms (0.582980): dbpedia | freebase

 Dungeons & dragons Player's Handbook 3rd Edition
Books, Brochures, and Chapters>Book:  Cook, Tweet, Williams (2003-07-01), Dungeons & dragons Player's Handbook 3rd Edition, Retrieved on 2015-02-24
  • Source Material [books.google.com]
  • Folksonomies: games


    Schemas

    22 FEB 2015

     Role Playing Games

    Comparative notes from various RPGs, including multiple editions of D&D.
    Folksonomies: rpgs role-playing games
    Folksonomies: rpgs role-playing games
     29