12 DEC 2017 by ideonexus

 Two Kinds of Science-Fiction Innovations

Most common are the fictions that begin with Jules Verne, and concern the single artifact—a submarine, flying machine, or death ray—and its consquence for all of humanity. These extraordinary voyages—to use Verne's term—play along the fault line between what we think we are and what we can do. Nemo is no accident, or a tragic figure, but the natural consequence of the intersection between present-day humanity and extraordinary technology. Even 2001: A Space Odyssey plays on the same t...
Folksonomies: futurism science fiction
Folksonomies: futurism science fiction
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24 FEB 2015 by ideonexus

 Elaboration on the RPG Definition

Instead of snakes and ladders, we'll put in hidden doors and secret passages. Don't roll a die to see how far you move; you can move as far as you want. Move down the corridor to the intersection. You can turn right, or left, or go straight ahead, or go back the way you came. Or, as long as you're here, you can look for a hidden door. If you find one, it will open into another stretch of corridor. That corridor might take you straight to the exit or lead you into a blind alley. The only way t...
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
  1  notes
 
24 DEC 2013 by ideonexus

 Causality as a Conceptual Tool

Causality itself is an evolved conceptual tool that simplifies, schematizes, and focuses our representation of situations. This cognitive machinery guides us to think in terms of the cause—of an outcome’s having a single cause. Yet for enlarged understanding, it is more accurate to represent outcomes as caused by an intersection, or nexus, of factors (including the absence of precluding conditions). In War and Peace, Tolstoy asks, “When an apple ripens and falls, why does it fall? Becau...
  1  notes

John Tooby on how causation is a way we simplify the world to more easily understand it, but it can also over-simplify.

25 SEP 2013 by ideonexus

 Explaining the Name "ideonexus"

The name "ideonexus" is not an English word, but it is a combination of two words: "ideo" and "nexus." The "ideo" is a version of the word "idea" (想法) that we use in compound words, like "ideology." The word "nexus" means "intersection" (路口), "relationship" (关系), or "connection" (连接). So the name "ideonexus" is something I made up to symbolize my interest in connecting and relating ideas to one another (maybe "想法连接"?).
Folksonomies: meaning ideonexus handle
Folksonomies: meaning ideonexus handle
   notes

An explanation I gave a Chinese Paleontology student for my blogging moniker.