21 MAR 2018 by ideonexus

 Wargaming Allows a Safe Space to Learn and Experiment

Such is the power of wargames: They create a virtual world players can experience, learn from, and integrate into their tactical and strategic decision making. Let's repeat what we said at the outset. If you had the opportunity to probe the future, make strategic choices, and view the consequences of those choices in a risk-free environment before making expensive and irrevocable decisions. wouldn't you take advantage of it?
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This is true of all games and why they are so low-stress as a learning environment. They give players an environment in which they can make mistakes without real-life repercussions.

20 MAR 2018 by ideonexus

 Use of an Umpire to Hide Troop Movements in a War Game

Three maps should be provided, either in separate rooms or separated from each other by screens: one for each player, and one in the centre for the Umpire.* Each Commander and his subordinates will be allowed access only to their own map, the Umpire and his assistants moving from one side to the other. [...] Whenever any portion of OIK; of the opposing forces comes within the view of the other, the corresponding blocks of the former must be placed on the map of the latter and rice ver...
Folksonomies: gaming war gaming wargaming
Folksonomies: gaming war gaming wargaming
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15 MAR 2017 by ideonexus

 Forage on the Enemy

作戰: 故不盡知用兵之害者,則不能盡知用兵之利也。善用兵者,役不再籍,糧不三載,取用于國,因糧于敵,故軍食可足也。國之貧于師者遠輸,遠輸則百姓貧,近于師者貴賣,貴賣則百姓財竭,財竭則急于丘役,力屈財殫,中原內虛于家,百姓之費,十去其七,公家之費,破車罷馬,甲冑矢弩,戟楯蔽櫓,丘牛大車,十去其六。 Waging War: It is only one who is thoroughly acquainted...
Folksonomies: wargaming strategy war
Folksonomies: wargaming strategy war
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15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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15 MAR 2017 by ideonexus

 All War is Based on Deception

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。利而誘之,亂而取之,實而備之,強而避之,怒而撓之,卑而驕之,佚而勞之,親而離之。攻其無備,出其不意,此兵家之勝,不可先傳也。 All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away;when far awa...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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