11 JAN 2017 by ideonexus

 pplapi.com

pplapi.com (pronounced “people API”) is a web-based data service that provides access to a synthetic world population, n = 7, 171, 922, 938. Researchers can submit queries to pplapi.com using its Application Programming Interface (API) to obtain samples consisting of synthetic agents drawn from this population. Because researchers do not need to host the synthetic population themselves, pplapi.com reduces start-up costs associated with using synthetic agents in research. pplapi.com provid...
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03 JUN 2016 by ideonexus

 Chances We are Living in a Simulation

The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like two rectangles and a dot. That was what games were. Now, forty years later, we have photorealistic, 3D simulations with millions of people playing simultaneously and it’s getting better every year. Soon we’ll have virtual reality, augmented reality. If you assume any rate of improvement at all, then the games will become indistinguishable from reality, even if that rate of ad...
Folksonomies: simulation video game
Folksonomies: simulation video game
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09 APR 2015 by ideonexus

 Hints at Life Being a Simulation

Without going into unnecessary detail, we have built into the simulation a few telltale incoherencies—such as the idea that consciousness depends upon the brain, some logical paradoxes, and the measurement problem (etc) surrounding quantum physics. In SG the pieces are allowed to discover and reflect upon their “world” and to ask themselves whether it really makes any sense. Once they realize it doesn’t, the question is when they will hit on the correct explanation of their predicamen...
Folksonomies: simulation real life
Folksonomies: simulation real life
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01 APR 2015 by ideonexus

 We are Living in an Ancestor Simulation

Now we get to the core of the simulation argument. This does not purport to demonstrate that you are in a simulation. Instead, it shows that we should accept as true at least one of the following three propositions: (1) The chances that a species at our current level of development can avoid going extinct before becoming technologically mature is negligibly small (2) Almost no technologically mature civilisations are interested in running computer simulations of minds like ours (3) You are...
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See also Are You Living in a Computer Simulation? by the same author.

19 MAR 2015 by ideonexus

 We are the Dreams of a Future AI

An evolving cyberspace becomes effectively ever more capacious and long lasting, and so can support ever more minds of ever greater power. If these minds spend only an infinitesimal fraction of their energy contemplating the human past, their sheer power should ensure that eventually our entire history is replayed many times in many places, and in many variations. The very moment we are now experiencing may actually be (almost certainly is) such a distributed mental event, and most likely is ...
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From Hans Moravec's "Pigs in Cyberspace"

27 JAN 2015 by ideonexus

 The Universe as a Simulation

‘Duh huh! That’s putting it mildly!’ Zinda purses her lips. ‘There are two problems, really. The first is that we can’t solve any hard problems. Not really. Anything that’s NP-complete. The Travelling Salesman. Pac-Man. They are all the same. All too hard. Even if we had a computer the size of the Universe! It drives the Sobornost crazy. We don’t mind it so much: that’s what makes most games fun. And we have quantum shortcuts for some special cases, like coordination. And for ...
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24 JAN 2014 by ideonexus

 Computer Simulations Allow for Mistakes

. . in real life mistakes are likely to be irrevocable. Computer simulation, however, makes it economically practical to make mistakes on purpose. If you are astute, therefore, you can leam much more than they cost. Further¬ more, if you are at all discreet, no one but you need ever know you made a mistake.
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Where mistakes in the real world don't allow do-overs.

24 DEC 2013 by ideonexus

 Causality as a Conceptual Tool

Causality itself is an evolved conceptual tool that simplifies, schematizes, and focuses our representation of situations. This cognitive machinery guides us to think in terms of the cause—of an outcome’s having a single cause. Yet for enlarged understanding, it is more accurate to represent outcomes as caused by an intersection, or nexus, of factors (including the absence of precluding conditions). In War and Peace, Tolstoy asks, “When an apple ripens and falls, why does it fall? Becau...
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John Tooby on how causation is a way we simplify the world to more easily understand it, but it can also over-simplify.

16 NOV 2013 by ideonexus

 Real Life NPCs are Boring

Let's start off with my likes for this title: First, the graphics are really good. I really felt immersed in the environment and quaint little neighborhood in the first level. I know other games have pretty good graphics, but Going Outside: You Know, Real Life? takes it to another level, because when you look closely at an object, instead of seeing blurry pixels, the developers made a point to add really fine details. The levels in this game are huge; there's plenty of areas to explore and lo...
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They are antisocial, too busy to talk to.

16 NOV 2013 by ideonexus

 Objective in the "Real Life" Game

The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Folksonomies: humor simulation game reviews
Folksonomies: humor simulation game reviews
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Highly pessimistic version.