18 MAY 2017 by ideonexus

 The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset of these combinations is actually correct. However, the subset that is correct is itself infinite. Somehow you must rapidly figure out the structure of this system so that you c...
Folksonomies: learning language
Folksonomies: learning language
  1  notes
 
27 DEC 2016 by ideonexus

 Teaching with Pokemon Go

Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
02 JUN 2015 by ideonexus

 Language as Set Theory

The revolution in our understanding of the logic of names began with a basic question: Where do the meanings of words live? There are two likely habitats. One is the world, where we find the things that a word refers to. The other is in the head, where we find people’s understanding of how a word may be used. For anyone interested in language as a window into the mind, the external world might seem to be an unpromising habitat. The word cat, for example, refers to the set of all the cats t...
Folksonomies: semantics set theory
Folksonomies: semantics set theory
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Experience

A role-playing game is a cooperative experience between multiple participants. At its simplest, it can be described as an organized form of group make-believe, with a set of rules and procedures to keep things consistent and fair. The goal is not to win - there are no real "winners" in a role-playing game - but simply to have a good time.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
09 AUG 2014 by ideonexus

 König’s paradox: Ordinals

Let’s start by turning back the clock. It is India in the fifth century BCE, the age of the historical Buddha, and a rather peculiar principle of reasoning appears to be in general use. This principle is called the catuskoti, meaning ‘four corners’. It insists that there are four possibilities regarding any statement: it might be true (and true only), false (and false only), both true and false, or neither true nor false. [...] To get back to something that the Buddha might recognise,...
Folksonomies: mathematics paradox
Folksonomies: mathematics paradox
  1  notes

Also Betrand Russel's "Set of All Sets that Do Not Contain Themselves"