Technical and Research Papers>Government Report, Other:  Office of Educational Technology, (April 2015), Ed Tech Developer’s Guide, Retrieved on 2016-08-17
  • Source Material [tech.ed.gov]
  • Folksonomies: education technology

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    17 AUG 2016

     Opportunities in Education Technology

    Opportunity 1: Improving Mastery of Academic Skills Create apps to teach academic skills in more meaningful ways than traditional textbooks and lectures. Give learners an opportunity to practice in realistic settings. This might be done through interactive simulations (e.g., models of ancient cities that allow students to experience history or virtual chemistry simulations that might be unsafe to reproduce in a classroom). Think beyond delivering content—are there tools that enable students ...
    Folksonomies: education technology
    Folksonomies: education technology
      1  notes
     
    17 AUG 2016

     Innovate, Don't Digitize

    The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn't improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently. What does technology make possible that could not be done before?
      1  notes
     
    17 AUG 2016

     Words of Advice: Become a School Insider

    Steven Hodas is the former Executive Director of Innovate NYC Schools, a New York City Department of Education initiative to foster smart demand and innovative solutions. Hodas has worked closely with early-stage entrepreneurs and launched two companies of his own. "Assuming you were not recently a teacher yourself, I suggest that you work hard to get inside the school, inside the classroom, inside the day-to-day lives of the educators you want to help. If you’re resourceful enough to get in...
    Folksonomies: education technology
    Folksonomies: education technology
      1  notes
     
    17 AUG 2016

     Technology Brings �Growth Mindset� to Schools

    With funding from the U.S. Department of Education's Small Business Innovation Research (SBIR) program, New York City-based Mindset Works developed SchoolKit, an app designed to strengthen academic and socialemotional success. Through animations, assessments, and classroom activities, students learn a growth mindset—the understanding that ability develops with effort. Pilot research in nine middle schools found significant increases in students’ growth mindset, which related to increases in l...
    Folksonomies: education technology
    Folksonomies: education technology
      1  notes
     
    17 AUG 2016

     Stanford d.school Design Thinking Process

    Step 1: Empathy = Really get to know your user Use human-centered design process, which puts the user squarely at the center of the process. When designing, you start with identifying who you want to design for (your user) and really get to know them. 3 ways to get to know our user: Observation (what we observe them doing, in the environment we want to design for as well as in other similar and different environments, so we really get to know how they live and work, what they value, etc., ...
    Folksonomies: education technology
    Folksonomies: education technology
      1  notes
     
    17 AUG 2016

     Mastery-Based Learning

    Also known as mastery learning, competency-based learning is a growing focus of education conversations. The premise is that students learn best by mastering a particular learning goal before moving on to new material that builds on that goal. Instead of a group of students all moving from one topic to the next with varying degrees of understanding, each student continues to work on a topic until he or she has mastered the content. Because students of the same age advance through the curricul...
    Folksonomies: education technology
    Folksonomies: education technology
      1  notes
     

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