The Diablo Pogrom
- Kind
- Book Chapter
- Date
- 2007
- Publisher
- Strutures of Participation in Digital Culture
- Retrieved
- Aug 28, 2013
Part of
1 meme from this reference
Nationalism in a Virtual World
As the game grew in international popularity, players from all over the world converged on the U.S. West server, leading to frequent overloading and lag in game play. The problem became particularly acute when Diablo II was released in Korea. Within a few weeks of its release, Diablo II sold 300,000 copies, making it…