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The Diablo Pogrom

Kind
Book Chapter
Date
2007
Publisher
Strutures of Participation in Digital Culture
Retrieved
Aug 28, 2013

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Nationalism in a Virtual World

As the game grew in international popularity, players from all over the world converged on the U.S. West server, leading to frequent overloading and lag in game play. The problem became particularly acute when Diablo II was released in Korea. Within a few weeks of its release, Diablo II sold 300,000 copies, making it…