Books, Brochures, and Chapters>Book Chapter:  Thomas, Doug (2007), The Diablo Pogrom, Strutures of Participation in Digital Culture, Retrieved on 2013-08-28
Folksonomies: xenophobia virtual

Memes

28 AUG 2013

 Nationalism in a Virtual World

As the game grew in international popularity, players from all over the world converged on the U.S. West server, leading to frequent overloading and lag in game play. The problem became particularly acute when Diablo II was released in Korea. Within a few weeks of its release, Diablo II sold 300,000 copies, making it far and away Blizzard’s most profitable overseas launch. This rapid uptake produced a massive influx of game players into U.S. West, causing further problems with game lag. Where...
  1  notes

Story of when Diablo II opened in Korea and the influx of users sparked a hostile reaction from Western players.

Parent Reference

 Structures of participation in digital culture
Books, Brochures, and Chapters>Book:  Karaganis, Joe (2007), Structures of participation in digital culture, Social Science Research, Retrieved on 2013-06-29
  • Source Material [books.google.com]
  • Folksonomies: computers