10 MAR 2017 by ideonexus

 Workspace is Gamespace

It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold famers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly arbitrary, and "real" work is half a game, anyway. Most of the people you see going to work today are LARPing an incredibly boring RPG called "professionalism" that requires them to alter...
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09 AUG 2014 by ideonexus

 vMemes

  PURPLE (B-O) thinking works on emotion, security, rituals, tokens, sense of belonging (my family, my friends, my workplace) and is very responsive to peer and family pressures RED (C-P) thinking is assertive (aggressive!), energetic, powerful, indulgent, self-centred and wants to dominate/be the best BLUE (D-Q) thinking is concerned with procedures, routines, order, quality, the correct way of doing things, is highly responsive to the 'correct' higher authority and punishes 'sinners...
Folksonomies: memetics
Folksonomies: memetics
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01 JAN 2010 by ideonexus

 An Empirical Research Model for Software Development

2cThe research approach is strongly empirical. At the workplace of each member of the subject group we aim to provide nearly full-time availability of a CRT work station, and then to work continuously to improve both the service available at the stations and the aggregate value derived therefrom by the group over the entire range of its roles and activities. 2dThus the research group is also the subject group in the experiment. 2d1Among the special activities fo the group are the evolutionary...
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From the paper detailing the invention of the mouse, comes an empirical research methodology used in many software development environments, where the developers are the users and thus experiment on themselves.