04 NOV 2018 by ideonexus

 Types of Information in Games

In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. · Information known to only one player: In Gin, this would be the cards in your hand. · Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...
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22 SEP 2017 by ideonexus

 The Role of the Educator In Regards to the Future

The world is changing -- it is getting both smaller and bigger at the same time. Our world shrinks as technologies now allow us to communicate both synchronously and asynchronously with peers around the world. Conversely, the explosion of information now available to us expands our view of the world. As a result of the ability to communicate globally and the information explosion, education must change. Most educators might not want to change, but the change is coming -- it is a matter of whe...
Folksonomies: education futurism
Folksonomies: education futurism
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24 DEC 2013 by ideonexus

 We All Experiment

Experimentation is something done by everyone all the time. Babies experiment with what might be good to put in their mouths. Toddlers experiment with various behaviors to see what they can get away with. Teenagers experiment with sex, drugs, and rock and roll. But because people don’t really see these things as experiments or as ways of collecting evidence in support or refutation of hypotheses, they don’t learn to think about experimentation as something they do constantly and thus need...
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Roger Schank describes a world where we are all collecting evidence to test various hypotheses.