02 MAR 2019 by ideonexus

 Consider the Longevity of the Knowledge You Consume

While most of us focus on consuming information that we won’t care about next month, let alone next year, Buffett focused on knowledge and companies that change very, very slowly or not at all. And because the information he was learning changed slowly he could compound his knowledge over time. And as Schroeder notes, Buffett has been in business for a long time, giving him incredible opportunities to create a cumulative base of knowledge. Expiring information is sexy but it’s not knowle...
Folksonomies: mind hacks
Folksonomies: mind hacks
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04 NOV 2018 by ideonexus

 Complexity in Systems

On the far left are fixed systems that remain unchanging.hand, a screen that is full of random static would be completely The relationships between their elements are always the chaotic, with the color of a dot at one moment having nothing same. The black, unchanging TV screen is a good image for this kind of system. To the right of fixed systems in the chart are periodic ones. Periodic systems are simple systems that repeat the same patterns endlessly. The simple two-building version of the...
Folksonomies: games complexity gaming
Folksonomies: games complexity gaming
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27 JUL 2018 by ideonexus

 The Boundaries of a Game Versus Boundaries of Other Kinds...

What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...
Folksonomies: gameplay
Folksonomies: gameplay
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27 JUL 2018 by ideonexus

 The Information Age has Increased Abstract Intelligence

Most dramatically, an increase in one kind of abstract intelligence is visible all over the world: mastery of digital technology. Cyberspace is the ultimate abstract realm, in which goals are achieved not by pushing matter around in space but by manipulating intangible symbols and patterns. When people were first confronted with digital interfaces in the 1970s, like videocassette recorders and ticket machines in new subway systems, they were baffled. It was a running joke of the 1980s that mo...
Folksonomies: intelligence iq
Folksonomies: intelligence iq
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07 NOV 2017 by ideonexus

 Scientists in New Atlantis

"These are (my son) the riches of Salomon's House. "For the several employments and offices of our fellows; we have twelve that sail into foreign countries, under the names of other nations, (for our own we conceal); who bring us the books, and abstracts, and patterns of experiments of all other parts. These we call Merchants of Light. "We have three that collect the experiments which are in all books. These we call Depredators. "We have three that collect the experiments of all mechanical...
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22 SEP 2017 by ideonexus

 Algorithms are Subjective/Creative Things

he algorithm may be the essence of computer science – but it’s not precisely a scientific concept. An algorithm is a system, like plumbing or a military chain of command. It takes knowhow, calculation and creativity to make a system work properly. But some systems, like some armies, are much more reliable than others. A system is a human artefact, not a mathematical truism. The origins of the algorithm are unmistakably human, but human fallibility isn’t a quality that we associate with ...
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10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 What We Learn from Games

What also went unremarked was how much I was learning by playing these games: basic ideas such as taking turns and developing patience while others completed their turns, the strengthening of simple memory, improved physical coordination, an ability to recognize and act on patterns, the capacity to see what might happen in a few turns if I took one move as opposed to another, resilience when losing, and the kind of strategic thinking that emerges once you realize that Scrabble is both a game ...
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13 MAR 2014 by ideonexus

 We Teach Kids Mathematics in the Wrong Order

The familiar, hierarchical sequence of math instruction starts with counting, followed by addition and subtraction, then multiplication and division. The computational set expands to include bigger and bigger numbers, and at some point, fractions enter the picture, too. Then in early adolescence, students are introduced to patterns of numbers and letters, in the entirely new subject of algebra. A minority of students then wend their way through geometry, trigonometry and, finally, calculus, w...
Folksonomies: education mathematics art
Folksonomies: education mathematics art
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The slow accumulation of basics turns kids off to the subject.

27 NOV 2013 by ideonexus

 Mathematics Should Also Inspire

So why do we learn mathematics? Essentially, for three reasons: calculation, application, and last, and unfortunately least in terms of the time we give it, inspiration. Mathematics is the science of patterns, and we study it to learn how to think logically, critically and creatively, but too much of the mathematics that we learn in school is not effectively motivated, and when our students ask, "Why are we learning this?" then they often hear that they'll need it in an upcoming math class o...
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Education in math focuses too much on the practicality of it and not the artistic appreciation.