27 NOV 2018 by ideonexus

 Emotional Contagions in Social Networks

These results highlight several features of emotional contagion. First, because News Feed content is not “directed” toward anyone, contagion could not be just the result of some specific interaction with a happy or sad partner. Although prior research examined whether an emotion can be contracted via a direct interaction (1, 7), we show that simply failing to “overhear” a friend’s emotional expression via Facebook is enough to buffer one from its effects. Second, although nonverbal ...
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20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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16 APR 2018 by ideonexus

 A Student's Skill-Level Should be Private

A student's skill level should be a private matter, between him and the teacher, and students who are behind should be able to work comfortably, without embarrassment. "They know they should know more. They know they should not be working on tens and ones when their friends are doing division and fractions and all that, and there's no shame in working on it with the computer." Actually, the same principle applies to kids who are off-the-charts advanced: if they just want to relax and do high-...
Folksonomies: education personalization
Folksonomies: education personalization
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16 APR 2018 by ideonexus

 Facebook is a Game

Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...
Folksonomies: social media gamification
Folksonomies: social media gamification
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16 APR 2018 by ideonexus

 Games are Patient and Know You

What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and friends may encourage and support you, these natural resources are limited. Computers work on a completely different scale and timetable. They're "infinitely stupid and infinitely p...
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06 JAN 2018 by ideonexus

 Review Your Social Media Timeline to Improve Your Sense o...

In an experiment at Cornell, stressed college students randomly assigned to scroll through their own Facebook profiles for five minutes experienced boosts in self-affirmation compared to students who looked at a stranger’s Facebook profile. The researchers believe self-affirmation comes from reminiscing on past meaningful interactions — seeing photos they had been tagged in and comments their friends had left — as well as reflecting on one’s own past posts, where a person chooses how ...
Folksonomies: social media self-worth
Folksonomies: social media self-worth
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12 DEC 2017 by ideonexus

 The Capitalist-Consumerist Ethic

We are all good consumers. We buy countless products that we don’t really need, and that until yesterday we didn’t know existed. Manufacturers deliberately design short-term goods and invent new and unnecessary models of perfectly satisfactory products that we must purchase in order to stay ‘in’. Shopping has become a favourite pastime, and consumer goods have become essential mediators in relationships between family members, spouses and friends. Religious holidays such as Christmas ...
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10 MAR 2017 by ideonexus

 What We Learn from Games

What also went unremarked was how much I was learning by playing these games: basic ideas such as taking turns and developing patience while others completed their turns, the strengthening of simple memory, improved physical coordination, an ability to recognize and act on patterns, the capacity to see what might happen in a few turns if I took one move as opposed to another, resilience when losing, and the kind of strategic thinking that emerges once you realize that Scrabble is both a game ...
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30 DEC 2016 by ideonexus

 Retelling the Allegory of the Cave

“THERE IS AN ancient legend of Old Earth that speaks of three men of Aegina, who lived in a cave deep in the mountains,” said Magnus, with the warmth of a natural storyteller. Though he had heard this story before, Ahriman found himself captivated by Magnus’ voice, the natural charisma that loaded every commanding word. “These men lived shut off from the light of the world and they would have lived in permanent darkness but for a small fire that burned in a circle of stones at the he...
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05 FEB 2016 by ideonexus

 Idea Debt

Idea Debt is when you spend too much time picturing what a project is going to be like, too much time thinking about how awesome it will be to have this thing done and in the world, too much time imagining how cool you will look, how in demand you’ll be, how much money you’ll make. And way too little time actually making the thing. If… You tell 15 friends about your screenplay idea, but devote zero time in your week to facing the blank screen. You buy a domain name, spend weeks or mont...
Folksonomies: productivity
Folksonomies: productivity
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