04 NOV 2018 by ideonexus

 The Pleasure of Entrainment

If entrainment is a form of pleasure, it is a pleasure at once structural and experiential, both mathematically regular and playfully flexible. Entrainment is not a phenomenon completely unique to games, but it does come very close to identifying the curious structural pleasure that all game experiences seem to contain: the meditative patterns of Tetris; the turn-taking, clacking cadence of Billiards; the rhythmic shooting pattern of Space Invaders; the pulsing flow of cards, hits, and chips ...
Folksonomies: entrainment
Folksonomies: entrainment
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04 NOV 2018 by ideonexus

 Dice Rolls are Suspect

It is true that every aspect of the role of dice may be suspect: the dice themselves, the form and texture of the surface, the person throwing them. If we push the analysis to its extreme, we may even wonder what chance has to do with it at all. Neither the course of the dice nor their rebounds rely on chance; they are governed by the strict determinism of rational mechanics. Billiards is based on the same principles, and it has never been considered a game of chance. So in the final analysis...
Folksonomies: games randomness
Folksonomies: games randomness
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27 JUL 2018 by ideonexus

 All Play Takes Place in Temporary Worlds

All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course…. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc., are all in form and function play-grounds, i.e., forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an a...
Folksonomies: games play
Folksonomies: games play
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06 JAN 2018 by ideonexus

 American Exceptionalism Prevents Americans from Recognizi...

Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...
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21 NOV 2017 by ideonexus

 Cosplay as Empowerment

"Cosplay is a form of empowerment for all children and adults," says Stanford Carpenter, president and cofounder of the Institute for Comics Studies, who says that he used to be dismissive of cosplay. But after attending dozens of ComicCons, he witnessed the dress-up affair changing masked heroes indefinitely. "It's about empowerment. It's about the possibility of what you can be or what you can do. And when you see people in underrepresented groups, it takes on the empowerment fantasy of not...
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15 JUN 2016 by ideonexus

 The Noosphere

Under the impact of this passage from simple to squared numbers, we all become aware that the entrance is open for the hominised consciousness into a new inner world: the world of the Universe as thought. But do we sufficiently notice that simultaneously, in the realm of the measurable and tangible, another form of ' generalisation '—also as the result of reflexion — becomes possible and outlines itself: no longer simply for our knowledge, the systematised perception of total time and tot...
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15 JUN 2016 by ideonexus

 Greek Philosophical Science of Categorization was Aesthetic

It is not meant that the Greeks had more respect for the function of perception through the senses than has modern science, but that, judged from present practice, they had altogether too mucfy respect for the material of direct, unanalyzed sense-perception. They were aware of its defects from the standpoint of knowledge. But they supposed that they could correct these defects and supplement their lack by purely logical or "rational" means. They supposed that thought could take the material...
Folksonomies: knowledge categorization
Folksonomies: knowledge categorization
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26 APR 2015 by ideonexus

 Sign-Function Linking

It is clear that if the phonic substance lost its privilege, it was not to the advantage of the graphic substance, which lends itself to the same substitutions. To the extent that it liberates and is irrefutable, glossematics still operates with a popular concept of writing. However original and irreducible it might be, the “form of expression” linked by correlation to the graphic “substance of expression” remains very determined. It is very dependent and very derivative with regard t...
Folksonomies: writing post modernism
Folksonomies: writing post modernism
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13 MAR 2015 by ideonexus

 Changing Spelling Removes Word Associations

Take the word ghost, for example. Always having seen it speld in this way, we hav come to associate the feelings arousd by the idea ghost with its accustomd form of visual representation. To meet the word in our reading instantly and instinctivly excites those feelings in our minds. To meet the same word speld gost, shorn of its familiar h, shocks us, and causes a temporary mental inhibition of the idea. The word seems to hav lost, with the missing letter, something of the wierdness ...
Folksonomies: spelling meaining
Folksonomies: spelling meaining
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24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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