20 JUN 2014 by ideonexus
Transcription Fluency
When you write something down, either while taking notes or while trying to write your own original thoughts, you’re dealing with what literacy scholars call “transcription fluency”: How quickly and fluidly you can get down — “transcribe” — the stuff that’s in your head. One of the reasons we formally teach handwriting to young children is that you don’t want a bottleneck between the ideas they’re forming and the writing. If you struggle with the act of forming let...24 MAR 2013 by ideonexus
Benefits of Even Casual Meditation
In 2011, researchers from the University of Wisconsin studied a group of people who were not in the habit of meditating and instructed them in the following manner: relax with your eyes closed and focus on the flow of your breath at the tip of your nose; if a random thought arises, acknowledge the thought and then simply let it go by gently bringing your attention back to the flow of your breath. For fifteen minutes, the participants attempted to follow these guidelines. Then they were broken...Folksonomies: science meditation
Folksonomies: science meditation
Even introductory mediation pushed practitioners into the left-brain(?) and positive/approach-oriented emotional states.
06 JUN 2012 by ideonexus
Scientific Progress is Unstoppable
The 'stream' we call science always flows forward; sometimes reactionary beavers block its flow, but the stream is never defeated by this; it accumulates, gathers strength; its waters get over the barrage and continue on their course. The advancement of science is the advancement of God, for science is nothing but human intelligence, and human intelligence is the most valuable treasure God has bequeathed us.It is like a stream that gathers into a river.
23 MAR 2011 by ideonexus
Video Games are Work Made Fun
As you all know, games are about choices. Sid Meier famously defined games as "a series of interesting choices." And choice is the most fundamental expression of Will. How can an activity motivated by decisions, striving, goals and competition, a deliberate concentration of the force of Will, be used to transcend Will itself? You might as well try to smother a flame with oxygen. Game designers are taught that the ideal player experience is something called flow. Flow is that magical stat...Possibly the most convincing argument that video games are not art.