12 DEC 2017 by ideonexus

 Animism, Solipsism, Language

Animism—the belief in n an intiterior spiritual reality to all things—sounds, to late twentieth-century eaars, quite a bi bit like solipsism, which holds that t only the self exists, manifesting itself in the architecture of reality. The "reality" of cyberspace falls somewhere in betwween these two; everything has an interior nature, which generates meaning, but this interior nature is self-created; collective will creating consensual reality. Appropriaately, there is precedent for this c...
Folksonomies: cyberspace language
Folksonomies: cyberspace language
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20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: history preservation gaming
Folksonomies: history preservation gaming
  1  notes
11 JUL 2017 by ideonexus

 Recursive Cybernetic Design

In 1962, a few years before Alan Kay started his career, Engelbart set the program for his own U.S. Air Force–funded research group at the Stanford Research Institute (Bardini 2000:1-32), aiming for nothing less than to re-engineer the “HLAM-T,” the “Human using Language, Artifacts, Methodology, in which he is Trained” (Engelbart 1962:9). This HLAM-T was always a cyborg, and as such it can be engaged in a continuous process of “augmenting human intellect.” According to Engelbart...
Folksonomies: cybernetics iterative
Folksonomies: cybernetics iterative
  1  notes