24 FEB 2015 by ideonexus

 To Be a Good DM 2nd Edition

Being a good Dungeon Master involves a lot more than knowing the rules. It calls for quick wit, theatrical flair, and a good sense of dramatic timing—among other things. Most of us can claim these attributes to some degree, but there's always room for improvement. Fortunately, skills like these can be learned and improved with practice. There are hundreds of tricks, shortcuts, and simple principles that can make you a better, more dramatic, and more creative game master.
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
  1  notes
 
22 FEB 2015 by ideonexus

 AD&D DM's Guide 1st Edition

What follows herein is strictly for the eyes of you, the campaign referee. As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game. Dictums are given for the sake of the game only, for if ADVANCED DUNGEONS 8 DRAGONS is to survive and grow, it must have some degree of uniformity, a familiarity of method and procedure from campaign to campaign wi...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes