To Be a Good DM 2nd Edition

Being a good Dungeon Master involves a lot more than knowing the rules. It calls for quick wit, theatrical flair, and a good sense of dramatic timing—among other things. Most of us can claim these attributes to some degree, but there's always room for improvement.

Fortunately, skills like these can be learned and improved with practice. There are hundreds of tricks, shortcuts, and simple principles that can make you a better, more dramatic, and more creative game master.

Notes:

Folksonomies: rpg role-playing games

Taxonomies:
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Concepts:
Improve (0.938227): dbpedia

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  • Source Material [books.google.com]
  • Folksonomies: games


    Schemas

    22 FEB 2015

     Role Playing Games

    Comparative notes from various RPGs, including multiple editions of D&D.
    Folksonomies: rpgs role-playing games
    Folksonomies: rpgs role-playing games
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